Forum Discussion
You can have your opinion and you may predict. And you may even turn out to be right, but at this stage you cannot claim knowledge and give facts about how this will turn out.
As for knowing who can give you meds or ammo, you are correct. I hope they do something like in bfv where if you requested support, the nearby options to get it was highlighted in ui. You don’t require a strict class selection to accomplish this.
Maybe this new system will encourage more squad play, ie you must rely more on sticking together with your squad and that your squad needs the different support functions. I only wished they went back to non-mandatory squad join as it was in bf2 at least, so those that squad up are interesting in playing in squad.
The beta had other shortcomings as you point out. Some of which will be improved, I m sure. Think I read somewhere that the friend or foe identification was already improved in current build. I certainly hope so as this was an issue for me too.
Even if it is a series staple, I see it as a good thing that dice is trying to evolve and improve stuff. This specialist and free load out selection may not be the right path in the end, but we won’t know until tried. The franchise would die if they didn’t try new stuff. The old timers that wants to play a bf4 clone is not sufficient to support a game as big as they want bf to be.
"I wouldn’t judge the team play from the beta."
Why not? The only difference between a beta and a launch version is polish. Major gameplay decisions are made during alpha. Unless they change / improve the specialist system, everyone is going to be a solo meta solider in the release version as well. You are also ignoring the issue of the awful map that we witnessed.
The problems with the specialist system are easily understood even without playing the beta.
"Lastly on this, I too played the beta and both gave and received meds and ammo so it was not totally absent."
It's far less common than in previous titles.
"I hope they do something like in bfv where if you requested support, the nearby options to get it was highlighted in ui"
You still don't have the in game visual signal, and you still have the problem of people forgoing ammo and med kits for more obvious choices.
"but at this stage you cannot claim knowledge and give facts about how this will turn out."
I can do so about the specialist system that I already experienced. If they don't change it for a traditional class system, then the issues will obviously remain.
"The new way is not blocking team play "
It does for the reasons I told and that you don't understand. People throw med kits and ammo boxes less often because they can be swapped out for better things, and you never know who has what if anything anymore.
"Maybe this new system will encourage more squad play"
It'll do the opposite, because you don't know who has what anymore just by their class, and because you can pick whatever gadget you want. It encourages meta builds, you can be a self ammo supplying rocket guy, instead of needing a support squadmate assisting you.
"Even if it is a series staple, I see it as a good thing that dice is trying to evolve and improve stuff"
Throwing out series staples for new stuff is not a good thing, that is not trying to evolve that is trying to mimic the success of Call of Duty Warzone and other Battle Royales which obviously inspired this mess. There is no advantage to the specialist system in a team based multiplayer, nobody asked for it and most people hate it. The old adage applies : "If it ain't broke, don't fix it!". There was absolutely nothing wrong with the old class system. In fact the specialists could've been incorporated into them, so that maybe you have 2 - 3 variants of each class.
This is overall quite naïve to think Dice is thinking about us with these horrid changes. They want to sell us skins, they already announced that they will.
The wheel to change gun equipment is an example of a positive evolution I think, though changing calibers is a bit too much.