Forum Discussion
There is nothing that blocks a player to still choose to provide the support on the battlefield. You can even argue that it will be simpler because now you can choose a weapon of choice and still be medic. And according to dice research, the main driver in class selection was primary weapon. That means some guys didn’t go medic because they didn’t like the smg. Dice have changed around these classes from game to game and someone was alsways unhappy. Now they have given us the choice instead. I hope and believe we will rise to the responsibility and choose something else than rocket launchers.
"There is nothing that blocks a player to still choose to provide the support on the battlefield"
Nobody said otherwise, but when you can choose between a med kit and a rocket launcher its a rather obvious choice. So everyone picks the best thing for the own meta build to be a super soldier and the traditional roles / support structure are gone.
"And according to dice research, the main driver in class selection was primary weapon"
Probably, but that doesn't change the niche support roles those classes provided which are now going to be replaced by solo super soldiers.
"I hope and believe we will rise to the responsibility and choose something else than rocket launchers."
That's a naive pipedream, and the class system already prevented that from happening, which is why it was so vital to the series. Human nature is for everyone to pick what's best for themselves, that's why game design and incentivization is so important.
- 4 years ago@UnCazualGamer I think I gave you explanation of why I think you should not judge team play by the beta. As to the rest, we will see. Hope you are wrong, I do.
See you on the battlefield! I’ll give you meds and ammo all day every day! - Trokey664 years agoSeasoned Ace@mesterKG With you on this, expecting teamplay in the Beta then projecting that forward is a bit silly really.
Many were simply messing around with load outs and what settings were available, trying out all the shiny new stuff and trying to work out where they were on a massive new map!
I'm not sold on specialists and agree with many concerns but lack of teamwork is not one of them.
We have all seen a lack of heals, revives and ammo etc in previous games even when such gadgets are hard tied to classes. - 4 years ago
Look the beta was a beta, and considering how hard it was to squad up and get in a game let alone getting two squads into the same game we can kind of see why most people were going solo.
Also the game is 128 player, no way the standard conquest zerg is going to work ?? Now those of us who did play BF1 which had operations, a round over multiple maps, and BFV which had grand operations, a round over multiple maps, throw in Star Wars Battlefront big game mode and DICE have been bringing 64 player big game modes at 60 fps and 60 tick rate to consoles for a few years now. So despite the howls from the peanut gallery they have the data and an idea how to make a big game for 125 players.
And having been playing BFV the weekly assignments system keeps a lot of players dropping meds and ammo and the other team based actions quite well.
I feel the main reason for the lack of info is just to prevent the haters from tearing the game apart before anyone gets into the game.
- 4 years ago
@mesterKGI think I gave you an explanation that I was judging the current specialist system, which has nothing to do with the beta status. I also told you the difference between alpha and beta. I already know the current system ruins teamplay. I also know the slide cancelling is awkward and non immersive, that the map is empty and boring, and that helicopters have no weight to them. My hype for the game is dead, just like the franchise.
"See you on the battlefield! I’ll give you meds and ammo all day every day!"
I'm sure you will, most will just abuse the rocket launcher in this hot mess 🙂
- 4 years ago
@Trokey66 "With you on this, expecting teamplay in the Beta then projecting that forward is a bit silly really."
Why is it silly? The problems are integral to the new specialist system, polishing the game and getting it out of beta isn't going to resolve that at all.
- Trokey664 years agoSeasoned Ace
@UnCazualGamerIt is silly for the very reasons I stated!
Expecting people to play the Beta as a full game is rediculous as they are to involved in trying out all the new shiny stuff.
I play a hell of a lot of Support and throw ammo out left, right and centre and there is currently no reason why that won't continue in BF2042.
During the Beta however, of course I tried out the Stiglas and Rockets, dabbled with health and drones and even spent time flying helicopters.
Why?
Because it was all new and I wanted to see what is what.
It will be exactly the same when the game first launches, people will mess about a bit learning the maps and figuring out what works for them but as things settle down, ammo and health will appear.NOTE: If there is no teamwork such as ammo, how are people going to abuse rockets?
- 4 years ago
"Expecting people to play the Beta as a full game is rediculous as they are to involved in trying out all the new shiny stuff."
I am judging the specialist system and its pitfalls, that has nothing to do with beta vs full game, nothing ridiculous at all. The specialist system ruins teamplay, that's not going to be magically resolved once the game is out of beta. You would have to replace the specialist system with a traditional class one, only way.
"I play a hell of a lot of Support and throw ammo out left, right and centre and there is currently no reason why that won't continue in BF2042."
But there is a reason most people won't its because there is better stuff than ammo and med kits to swap for, and you don't know who has what anymore, its a disaster.
"It will be exactly the same when the game first launches, people will mess about a bit learning the maps and figuring out what works for them but as things settle down, ammo and health will appear."
No ammo and health won't magically appear. There is no incentive to choose those over rockets and other gear, that's why the class system was important as it made for dedicated roles. Total freedom does not and will not equate to team play, it leads to solo meta soldiers.
Now you can be a self ammo supplying sniper, where is the team play in that?
"NOTE: If there is no teamwork such as ammo, how are people going to abuse rockets?"
I mean that people choose rockets over other things, we already saw that.
- 4 years ago@UnCazualGamer So.. if we are no longer talking about lack of team play in beta as ‘proof’ of how it will be, that is good. Then we are left with opinions, predictions and speculation. Ok.
You are saying that because there are ‘better’ options, players will not select meds and ammo crates. Wasn’t this also true before? Depending on version, some classes was ‘better’ than others yet the support classes was chosen despite this. I think you disregard that many players like to play the support roles. They are not after the kills. This was true before and I don’t see a reason why this would stop suddenly.
There are other mechanics more important to incentivize team play like the ribbon rewards, the score system, what will bring a player on the best squad screen, if that is still a thing. Stuff like that.
Some snipers will always snipe from afar. This has been seen in all bf installments. If they’re good, they help the team like the running and gunning assault player.
Bf for me is freedom to play a lot of different styles.. games even. I could play the sniper game, the tank game, the helicopter game, the run and gun close combat game.. all is in there thanks to the sandbox that bf is. I feel we now get an upgraded sandbox extending into the deploy menu.
The game modes rewards team play and if you want to do really good, you need a squad that cooperates. This was true before and still is. - 4 years ago
@mesterKG "So.. if we are no longer talking about lack of team play in beta as ‘proof’ of how it will be, that is good. Then we are left with opinions, predictions and speculation. Ok."
I was talking about the specialist system the whole time, and its inherent flaws, you really need to listen.
"You are saying that because there are ‘better’ options, players will not select meds and ammo crates. Wasn’t this also true before? Depending on version, some classes was ‘better’ than others yet the support classes was chosen despite this."
No it wasn't true before, you always had ammo box as a support, recon always had radio beacon, engineer always had repair tool, etc. This made for dedicated roles which are now gone. No class was "better" than another in BF3, they had different weapons and different gadgets for different purposes. You always had a good mix of the 4 types in the matches. In the Beta we saw too many running around as the grappling hook guy or granny.
"I think you disregard that many players like to play the support roles. They are not after the kills. This was true before and I don’t see a reason why this would stop suddenly."
That's not anyone witnessed in the 4 days of play, as even Battlefield vets stopped doing it because it made no sense to do so. Most people will go for the best build that they can, that is human nature, nobody cares in the abstract sense who wins a fictional battle. In BF3 and BF4 support roles were played indirectly, you threw down medkits and ammo boxes for the bonus points mostly, and because you had them on you at least much of the time. You are naïve to believe many people will forgo better options just to support their teammates with ammo and medkits, it's not going to happen.
People play games for their own enjoyment, not to win virtual battles, that's why the class system worked so well. It wasn't coordinated or strategic team play 95% of the time, but it was still teamplay of some type.
- 4 years ago
I think after todays trailers, we can 100% assume, that this game was built for Hazard Zone only.
- 4 years ago
@TickTack121 The specialist system is definitely better suited for that than conquest mode, where you can hardly tell friend from foe. Portal was tossed in to appeal to veteran fans. Tornados were tossed in for marketing. It's all a bunch of fluff really.
- 4 years ago
Wallhacks, super shields, reveal all enemies, what a train wreck! I already know the specialists everyone's going to pick, some are obvious choices over others. I guess the people who said wait for the full game to see can eat their words. With the new specialists revealed this is going to be the worst Battlefield entry bar none. If I was on the fence before now I am definitely not buying this game.