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edgecrusherO0's avatar
2 years ago

Is S6 really the "engineer update"?

Slight, mostly trivial buffs for Boris and his worthless turret and a change to a passive for Crawford that removes is arguably more useful Critical Repair and replaces it with a singular extra rocket for rocket launchers, making him the de-facto "use him for rockets" engineer?

This took how many months?

This is the update to make engineers more interesting and effective? Because the only real change that appears likely to come from this is that people will play Crawford when using rockets and that's about it. This seems incredibly underwhelming, but who knows, maybe these mostly tiny changes will have an unexpectedly huge impact.

Edit: Honestly recon characters received more changes than engineers did and in ways that more meaningfully change how they play. This should have been called the recon update instead, lol

5 Replies

  • @UP_Hawxxeye It's more useful overall, but it's beyond boring as heck when that probably should have just been granted to both Boris and Crawford by default.

    Real though, I want to know why DICE is so afraid to do anything interesting with Boris and his turret.

    Turn it into a multi-mode turret with a cooldown on deploying after changing the mode -

    Spot mode - much faster and longer distance spotting, full 3D for Boris, no other offensive functionality.

    Anti-vehicle mode - does little to no damage to players and does not spot them, does spot vehicles and does added damage to them. Can potentially impact the life/damage reduction of the turret so it's more resilient to small arms fire, too.

    Anti-personnel - functions similar to how it does now, with added damage to players and reduced to vehicles. Maybe alter spotting in some capacity.

    Give it more narrowly defined roles and it can have more of a reason to exist.
  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    2 years ago
    @edgecrusherO0
    It is so easy to just replace the turret with a modified version of the AA mine from BF4 but with the ability to target ground vehicles too.

    Or to make him deploy one of those ToW launchers
  • Yep - major disappointment if this is the so-called "extensive rework".  They've turned Boris into a baby-sitter for his turret, given Crawford an extra rocket, ignored the Lis rocket issues with sensitivity and inability to turn, and orchestrated what will be a huge reduction in gadget ammo availability, by making ammo crates destroyable and introducing ammo pouches that most people will now run with (which don't issue gadget ammo).  Other than 1 extra rocket - it's a massive nerf to the anti-vehicle capabilities once again....

  • kregora's avatar
    kregora
    Seasoned Ace
    2 years ago
    @edgecrusherO0 I stand by my opinion, that BF2042 has no anti-vehicle engineers, since none is able to take down a tank on their own, even given the time.
    They can repair stuff, and actually there isn't much point in repairing anything, since usually the stuff auto regenerates, or gets destroyed on specialist death anyway.
    As long as respawning is the most efficient way to rearm an engineer, I don't believe they ever start to be fun to play. Engineers are a chore to play, and for me it is self punishment.

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