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Game development is not cheap. Engine upgrades, paying developers and console license fees, marketing....all of this stuff is crazy expensive and producing game is risky even for big publishers like EA.
There are plenty of unethical things I can point to that EA does but they are related to quality: bugs, balance, anti cheat and occasionally network issues. If you want to argue that quality and refinement, historically speaking, doesn't justify the price then we can find common ground on that.
But most people aren't coming from that angle. They're arguing from a content standpoint. To them, a game with 50 garbage maps and 100 trash weapons is better than one with 10 quality maps and 30 well balanced weapons. Such thinking will only encourage developers to pump out half baked content so they can boast about the volume of content players are getting.
On the flip side you have people making fun of players with 1000 hours saying a game is bad. Again it's not about the sheer number of hours its about the quality. What if a large amount of those 1000 hours were spend in frustration dealing with crashes, bugs and balance issues? What if the player just stuck around because they devs kept saying "don't worry, next patch will be fixed" only to see them break something else even more severely? What if the player would just jump to a competitor but can't because that's the only game in its specific genre?
Bottom line is that its about the quality and value being delivered. Why this is such an esoteric concept is beyond me. Ultimately you need to judge for yourself once you have had the chance to play it. Do the graphics, sound design, gameplay and content justify the price I paid?
For me personally, yes in theory it does. There is so much we don't know yet though and then we have to see if they can actually execute better than they have in the past.
- 4 years ago
Totally agreed with everything you said @rainkloud !
Looking back, I can see that I have spent less than 1 cent per hour in license costs for playing across all my past BF games. And despite some back in the day may have considered the price for those Premium packs, Platinum or Ultimate editions for excessively priced. I personally think that <1 cent per hour has been worth every single $ that may have added up to over the years, considered all the great fun and entertainment they provided !
- Anonymous4 years ago
@rainkloud
Didn't see the justification for the price increase myself so I sold my Xbox Series X. Battlefield 2042 being more expensive on Xbox Series X than PC was the tipping point with my decision.- 4 years ago@Popa2caps Terrible use of sarcasm.
- Anonymous4 years ago
@HattoriHanzo420
i wasn't being sarcastic. Nothing I stated about selling the Xbox Series X or the reason was a joke.
- 4 years ago
Firstly, if reading a post on a forum makes you infuriated then I'm not sure why you would continue reading it, let alone reply. Secondly. I feel as though you've countered points I haven't even made, ranted about points that are of no prevalence to what I've said, stated points as if I'm not aware of them even though my initial post proves that I am, to then ultimately conclude by stating "Do the graphics, sound design, gameplay and content justify the price I paid?" which is practically the same conclusion I've made and stated as the only justification for the price increase. Regardless, I will try to "briefly" go through and counter some points you've made, as well as concur with others.
So, the inflation point seems contradictory to me, why would the next gen version only be subjected to inflation? with your logic all versions should be subject to it considering the games are all getting the exact same content, the only difference is the performance. Furthermore, this ties directly into the "game development isn't cheap" argument, once again why would the next gen console version specifically be the only version subject to the price increase? that logics flawed.
I do however agree that EA/DICE have had a somewhat shaky track record in relation to quality and refinement. However, one of the most unethical decisions they've made was the pay to win model implemented in Battlefront 2, I don't think that this scenario is necessarily measurable to the price increase, but there are definitely foreboding signs of a similar unethical precedent being set with this pricing model being applied to BF 2042 and other upcoming EA published titles, along with other signs (e.g. No backward compatibility between BF 2042 versions, but instead inclusive copies of both games with gold editions; EA differentiating between current and last gen versions with a price increase, instead of providing singular version which is compatible on last and current gen platforms without inflation and with the upgrades included, like other publishers are doing.) I do also believe in quality over quantity, and I suppose will never truly know if BF 2042 is worth the price increase unless I actually purchase and play/explore all the content on release, but by this point it would be too late and the pricing scheme would've worked.
I have no idea what you're referring to with the "1000 hours" paragraph and how that pertains to what I've said, you even begin with "you have people making fun..." but I didn't. However, I do concur that 1000 hours of content in a game that is unpolished yet larger in size isn't better than 1000 hours of content in a game that is polished yet smaller in size, but whether or not BF 2042 is the latter is speculative, it seems DICE are aiming to deliver that so maybe that could justify a price increase, but it still doesn't explain why the current gen version is the only version subjective to this? why wouldn't other versions prices be increased if this was the case?
- 4 years ago@HattoriHanzo420 People are often mired in M-N thinking. M causes N, case closed. Time to clock out and go to Margaritaville. To understand something full we need to consider the environment and context. We have to consider that L caused M which caused N which led to O. The commentary you were confused by seeks to give context to my response.
To your question about why the current gen version will not be affected by inflation: We don't know that it hasn't been. BF2042 on PS4 is being powered by virtually the same hardware as 2013's BF4. One would expect as tech gets older and developing on the platform becomes more cost efficient that prices would go down to reflect that. In truth this is likely a $49.99 game in today's market but because of inflation it remains at $59.99
There's also the matter that aside from sharing the same name the current and last gen versions are fundamentally different with the last gen getting only 64 players and less detailed graphics. The PS4 was great for its time but it is significantly less capable than current gen and higher end PC's. From a marketing perspective it doesn't make sense to charge the same price when the PS5 version is simply a different and better game but with a smaller user base. With the current gen you have a large, established base of players so you want to get it into the hands of as many people as possible so you can get them into season passes.
There's nothing unethical about charging more for the PS5 version. PS5 development costs are higher than PS4 and it's, objectively speaking, a different and better version of the game. Eventually prices have to go up and it just makes sense to have that transition occur during a transition to a new console period as people can make the mental connection between better looking/performing games and price.
As far as backward compatibility, it's just too much a of a pain to be done likely. The maps and graphics and likely a lot of other code related stuff is markedly different between last and current gen. Capability wise, current gen has A LOT more in common with PC than it does last gen. For EA it comes down to "Do we * the PS5 version to make it compatible or do we try to harness all the power we can from the new hardware which is what people buy a new console for to begin with?"
There's simply no way they could get away with the former.- 4 years ago
@rainkloud Again, you're using "people" I wasn't confused to your response, I was confused to how it was prevalent to my initial post because you clearly were directing it at others by using the using the generalised "people" instead of "you" as if it was me personally, which I proved.
To not not get too semantic, you state numerous times "current gen" when you actually mean "last gen" we are currently on the 9th generation of consoles being the PS5 and Xbox X|S, the 8th generation of consoles being the PS4 and Xbox One is the last generation. Nevertheless, it is and astute point that the inflation to production costing on last gen could actually be being reflected by the price remaining the same, honesty though this inflation argument is somewhat pedantic, region based inflation is more of a cause for concern, I'm English and the price of this game is £69 which would mean the USA would pay $97 for the standard version.
However, I'm not making an argument as far as charging the same price for all versions on all platforms is reasonable, what I was stating is that: why is the current gen console version only seeing this notable increase: if it is an overall more content packed and polished product then why isn't the increase spread in smaller percentages across all standard versions for all platforms. Understandably they want to get the game to as many players as possible on last gen to increase profits so a lower price is more appealing, but even last gen players should be concerned because presumably they plan on upgrading to the current gen at some point and will have to pay again unless they buy a gold edition pre-emptively, these are all profit based decision as oppose to consumer satisfaction ones, which is unethical in my mind.
Next, I fully understand that with each console iteration there is a mark up in price, but I disagree with your case based on the fact that other publishers/developers are not doing this, they're still providing overall better optimisation for current gen versions whilst releasing an all inclusive game that has the compatibility on both generations for the same price. This is, once again, a marketing choice EA are the only ones currently adopting which could set a dangerous precedent, this is without going back into the EA/Dice's acknowledgment that compatibility between last and current gen is plausible but not included unless you buy two separate versions of the game, which is included in the gold edition for an extra £30, so I'm not taking note of the whole speculative "backward compatibility, it's just too much a of a pain to be done" argument because if they wanted to they could, whether or not it would impact how they "harness all the power" they can is based on assumptions and speculation which you're giving them the benefit of the doubt for.
At the end of the day, nobody can really justify the price increase prior to actually purchasing and seeing for themselves: influencers, official media releases, BETAs will never give a complete picture and that's my point that, my initial post maybe didn't convey it as well as it should've but in my mind the price increase is based on nothing physical other than promises of optimised/polished gameplay for the current gen. which isn't a justifiable reason for having current gen only be subject to this notable increase, which I personally don't think is unwarranted to scepticism. We'll leave it at I'm being a 'pragmatic pessimist' and you're being a 'idealistic optimist', neither of which have a negative connotations and its a good topic for debate regardless, but I guess we'll agree to disagree.
- 4 years ago
they can charge whatever they want.
you can choose to buy or not to buy.
that's how the market works.
in videogames you can wait if you don't like the price and generally speaking the price eventually goes down to almost zero for most games.
- 4 years ago
@trip1ex Of course they can change what ever they want, it doesn't mean it's a justifiable change from the consumer perspective.
I can vote with my cash and choose not purchase, that's my privilege as a consumer, but that means the change hasn't worked from a marketing perspective.
But this isn't how the market works, it's how EA's pricing scheme works, the proof is that the rest of the market has not adopted the same scheme.- VOLBANKER_PC4 years agoSeasoned Ace
Amazing how quickly some people forget.
What we paid to get BFV bought us a hell of a lot of frustration, anger even at times.
Who knows if this next BF title will be any better.
DICE are great at making trailers and building hype. Unfortunately there tends to be the same problems with their games over and over: Lacking team balance, lacking anti-cheat, lacking game balance, way too much focus on adding gimmicky stuff…
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