Forum Discussion
4 years ago
@snakeeyes00 Classes were moved to the loadouts. Assault, Medic, Engineer, and Sniper/Recon are right there with even more room to customize them to our liking. After playing this game. I don't miss the old class system at all.
- 4 years ago
Removing the super power specialists would be the best fix. I miss the old class system also.
- lookcr4 years agoSeasoned Ace@Skill4Reel Me too.
So far I haven't seen a convincing argument that one is better than the other, so I sometimes think it's pure gratuitous hatred of change. The only complaint I understand is about the engineers who should in my view have the repair tool as something fixed in the class, like the medics and defibrillators- 4 years ago
@lookcr wrote:
@Skill4ReelMe too.
So far I haven't seen a convincing argument that one is better than the other, so I sometimes think it's pure gratuitous hatred of change. The only complaint I understand is about the engineers who should in my view have the repair tool as something fixed in the class, like the medics and defibrillatorsI have to agree as well. I haven't seen anyone really justify how the game was ruined, how the specialist have destroyed team play, or have removed any of the features previously provided by classes.
- lookcr4 years agoSeasoned Ace@VBALL_MVP That's exactly it, for me the arguments don't make sense. When talking about Teamplay, what classes killed him, I think, what changed from one game to another? I even commented on one point, if we really need a closed class as a Medic, to play as a Medic, the problem is with the player, not the system, what you have there to do anything, including playing in a way more "traditional" if you want, just assemble for that.
The game has so many other problems, map design, lack of cover, performance, now complaining about scoreboard, and that about classes doesn't seem to make any sense, in my opinion of course,
seems to be one more "Don't change my game if I don't get mad"
The other points, like voice, animations, skins I understand, but it's aesthetic so there's nothing to discuss
- 4 years ago
@lookcr wrote:
@Skill4ReelMe too.
So far I haven't seen a convincing argument that one is better than the other, so I sometimes think it's pure gratuitous hatred of change. The only complaint I understand is about the engineers who should in my view have the repair tool as something fixed in the class, like the medics and defibrillatorsIsn't BF2042 just like BFV where everyone has defibrillators? Only the medics can revive faster. I think that the repair tool can be used in any loadout. LOL. Even medics can carry it. More options.
I like this stuff. I also get a kick out of running the heal gun snd throwing ammo crates down.
- lookcr4 years agoSeasoned Ace@Skill4Reel yes, everyone in theory does, what I meant is that I think it's fair for engineers to have this "plus" the repair tool already comes automatic with them
- 4 years ago@Skill4Reel I truly think most people are too stupid to realize this or they just want to * and complain. For some reason, they think teamwork was tied to those classes and with the new specialists, there is no teamwork. I for one hardly see any teamwork in any BF game.
- 4 years ago@CantGetRight Yeah that has been my experience to. Every game had like 5% of the players trying to play as a team, while the other 95% were camping out of harms way or just didn't give a * about teamwork.
If you didn't have a squad of people you knew, you were on your own
The teamwork that was there was mainly do to it beeing a semi XP farms. Like running a revive train in BF3/BF4. No one did that for the good of the team, they did it for the points.- 4 years ago@BizzyVaping And the funny thing is people keep saying that the inclusion of specialists has taken the teamwork out of BF. I am like what * game have you been playing.