Forum Discussion
Ok I am putting on my optimistic hat here for everyone who wants a battlefield with traditional classes and a more grounded core experience.
They have just announced they will be creating a battlefield universe so that implies more than one type of battlefield game.
Given the overall reception to traditional classes and armies being removed I suspect EA will realise there is consumer demand within the battlefield playerbase for a more traditional core battlefield game type.
So given that they intend to expand the battlefield universe I can't see why they will not offer different game types and one of them will be a traditional battlefield experience.
So all is not lost, though I think you may have to wait because 2042 is not going to change its core design.
@Tank2042Man wrote:Ok I am putting on my optimistic hat here for everyone who wants a battlefield with traditional classes and a more grounded core experience.
They have just announced they will be creating a battlefield universe so that implies more than one type of battlefield game.
Given the overall reception to traditional classes and armies being removed I suspect EA will realise there is consumer demand within the battlefield playerbase for a more traditional core battlefield game type.
So given that they intend to expand the battlefield universe I can't see why they will not offer different game types and one of them will be a traditional battlefield experience.
So all is not lost, though I think you may have to wait because 2042 is not going to change its core design.
I get what your saying, and I can see too that the game engine, portal etc has elements of that type of universe thinking.
but they didn’t need to * BF and produce this bstd child 2042 to achieve that.
Sure, a universe implies multiple modes/types of game, but surely you’d approach this by first of all bringing legacy features modes style upto date with a new engine.
This would have helped bring legacy players into the universe , providing a fan base, generating excitement and engagement.
once you’ve established the legacy features in a new world, brought people upto speed with 128 player servers, having established 64 player maps as a staple, you’d then explore bring in new game modes.
With a solid base you could have created new campaigns with different styles and objectives. A real post new world order style game play, all set within the base environment.
essentially The base game should have been legacy and portal should have been a way into all the new content, not the old.
now that would have shown everyone that they meant business.
instead they clearly wanted to have their cake and eat it. They went with a new game mode, half baked on the legacy features, with moronic match making, no server browser and 128 player servers. They clearly wanted to bring in new players over legacy players, (clearly a money issue here), to invigorate the player base, and I don’t blame them, they do have to run a business after all, pay developers etc etc.
But What really gets my goat though is that they consciously marketed BF2042 as a new BF (1/2/3/4/5) and sold us a pile of * on the hopes and dreams that they’d be able to retrospectively win us over. A love letter to battlefield players! That’s a dam lie. As someone put it, this is a dear John letter.
So when you say there’s hope because there is this so called universe, I’m like, we already had the universe!
The whole strategy is quite frankly appalling. And smacks of more hostile takeover than actual passion to create a decent BF universe. Take the brand, fire the staff, ripp off the consumer is what this feels like.