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@S3SSioN_SoL wrote:I think it makes sense that vehicles receive less kills than infantry, it would be kinda wild if it was the other way around. And still there are many people who go 50 and 0 in vehicles by camping and not pushing, and then there's the 80 and 0 Nightbird mains.
I meant that it seems like the average top infantry does more total kills than a limited big vehicle with large weapons like cannons etc.
I am not factoring deaths on this, just kills.
I feel as if a vehicle (especially a ground vehicle) has a smaller killcount within its life relatively to older titles. I am not talking about fringe cases where a team allows the enemy vehicle to farm without enough retaliation.
I cannot exactly put my finger on what the cause is. But I think that the nerfed 3rd person view in the last 2 titles has a lot to do with it.
DICE needs to bring back the auto-spawned vehicles on the map. Loved the feeling of stumbling across an empty vehicle, it's like getting a nice drop in Diablo. I felt obligated to take it for a spin otherwise an enemy might.
Competing with teammates in vehicle spawn menus has no appeal. Even if a vehicle is available I recognize it's a resource better used by the vehicle mains. I feel a bit selfish taking the vehicle, I feel like I'm hurting the team.
Battlefields greatness is in the combined warfare. And that aspect is best showcased when a player can naturally transition between the different phases all in a single life. Menu spawns and call-ins are clunky. They don't offer the Battlefield magic that I loved in the older games.
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