Forum Discussion
ATFGunr
2 years agoLegend
@UP_Hawxxeye Glint on the 4 was a bad decision, personally I’m kind of ok if they have it on the 5. What they should have done better is the varying glint off of any scopes. It should also require there to be a light source to provide that glint. If you’re shooting with the sun behind you, there should be way less glint. Smaller scopes would kick less light, a 4 could just occasionally ping a bit if you’re scanning and facing the sun direction, while a 12 would blaze like the sun itself lol. You can see where I’m going.
- Lady_One2 years agoNew Ace
@ATFGunrYou're missing the point of glint. If things were realistic, there would be no glint, because scopes have those honeycomb things, and/or anti-reflective coating, and whatever other reasons. Glint is so you can see faraway snipers; the map, location, angle relative to something that isn't you should not matter.
It might not stick out to you due to how bright it is, but Manifest is a night map. Nevermind all the other weather events on a plethora of maps that introduce something that blocks the sun, most notably Orbital, Hourglass and Spearhead. Getting in a shadowy spot is not too hard.
- UP_Hawxxeye2 years agoLegend@Lady_One
the glint in 2042 is extra rubbish because it pieces through the smokescreen. So against a sniper who is a noob enough to not scope out much, you can drop smoke when countersnipe at the white star inside the smokescreen.- Lady_One2 years agoNew Ace@UP_Hawxxeye I have criticisms about the scope glint too. It shouldn't happen at close range (say, <50m?). It should be in the description of each scope, and it shouldn't get obscured by headglitching (though headglitching shouldn't be a thing in the first place, but hey).
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