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Phugazi
4 years agoNew Traveler
I've been on several defensive winning teams but it does rely somewhat on "good players" as well. In many of those defense wins, the team started the onslaught immediately against the offensive rush. When you don't do that, and the offense gets dug in, it's hard to come back from that.
- 4 years ago@Phugazi Then you simply had a good team
The attackers have a shorter respawn timer and the concentrate all on one point.
As defender you
- spawn very far away from your objective
- have a much longer respawntimer
- don’t have any worthwhile vehicles to defend
Defenders should have all objectives barricaded since they are allready there, instead they run to theyr objectives like they are playing king of the hill with the enemy team.
Also defenders should get all vehicles from the getgo since they have to deal with an incoming army who rush to one objective.
And lastly they should have the same respawntimer like the attack team.
Normaly I would say that they should add barricades and cover on possible flank areas for the defending team but most maps are so damn open that it is almost pointless to do so.
Mackay and Sundance are a topic on its own and how they just ignore the entire mapdesign.- Adamonic4 years agoLegend
I just joined a BT on Exposure, player count 35 attackers to 29 defenders, and of course I am in defense, and just like normal, 5 or 6 players are coming and going the entire match.
Needless to say we got steamrolled but how is one team getting more players than the other?
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