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In that case, play Breakthrough on Exposure.
There, attackers never win (well, almost never if the defenders are at least somewhat competent).
But independent of which side is favored by bad game design decisions: those one sided matches are rarely/never fun. Neither for the winning and especially not for the losing team.
I played a game last night as defender and the team was an absolute fortress. AA was good. Vehicles were getting Soflam and destroyed. Attackers couldn't push through. Had the hill covered and the flanks. They must have been hating it. They only challenged the first sector maybe 2 or 3 times and were taken out within a matter of seconds.
Wish we had persistent Servers as would have been good to see if that was a true fluke and whether the attackers would have learned anything in following attempts.
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