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The maps are definitely the weakest part of the game. Despite the higher player count, it just feels empty. There's so much dead space on the maps and there's such a distance to travel between objectives that it feels as though more time is spent just running than playing the objective. Even from main spawn there's such a big difference to get to the first flag. Breakthrough especially it takes a good minute for attackers to run across the empty field to the objectives.
At this point there's not much that could be done with the maps themselves but I do think there needs to be a lot more neutral transport vehicles with instant spawning on objectives to ferry people and squads between objectives.
The maps are way more exciting than BFV maps.
Destruction is basically BF4 level of destruction.
And the maps have lots of diversity. On 1 map alone, a player can fight in a stadium or through a desert hut village full of adobe huts (whose walls can all be blown up,) or on a massive bridge with an underpass or fighting over deserted city blocks or fighting on and between the tops of 2 skyscrapers.
The sense of scale here provides refreshing long range (macro) fighting with lots of room to have fun with vehicles but also lots of smaller scale close quarters (micro) fighting.
- 4 years ago
@trip1ex wrote:The maps are way more exciting than BFV maps.
Destruction is basically BF4 level of destruction.
And the maps have lots of diversity. On 1 map alone, a player can fight in a stadium or through a desert hut village full of adobe huts (whose walls can all be blown up,) or on a massive bridge with an underpass or fighting over deserted city blocks or fighting on and between the tops of 2 skyscrapers.
The sense of scale here provides refreshing long range (macro) fighting with lots of room to have fun with vehicles but also lots of smaller scale close quarters (micro) fighting.
Wow, yes the stadium is awesome, sadly the map is way too big. Had a match with a buddy yesterday, we could have watched a whole match of football. Met 10 people throughout the whole match in and around the stadium. Those maps are like the rest of the game: Trying to be everything and failing in most of it, instead of doing at least one thing great.
- 4 years ago
@TickTack121 wrote:
@trip1ex wrote:The maps are way more exciting than BFV maps.
Destruction is basically BF4 level of destruction.
And the maps have lots of diversity. On 1 map alone, a player can fight in a stadium or through a desert hut village full of adobe huts (whose walls can all be blown up,) or on a massive bridge with an underpass or fighting over deserted city blocks or fighting on and between the tops of 2 skyscrapers.
The sense of scale here provides refreshing long range (macro) fighting with lots of room to have fun with vehicles but also lots of smaller scale close quarters (micro) fighting.
Wow, yes the stadium is awesome, sadly the map is way too big. Had a match with a buddy yesterday, we could have watched a whole match of football. Met 10 people throughout the whole match in and around the stadium. Those maps are like the rest of the game: Trying to be everything and failing in most of it, instead of doing at least one thing great.
If you only saw 10 enemies then you have some learning to do on how to best play Conquest.
- 4 years ago
All the ones complaining about the map design probably only played Metro or Lockdown servers!
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