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I also think the air superiority plane in this game is the worst ever.
The fighter that exists to suppress the astonishing attack helicopter to the ground troops is the framework of the same attack aircraft.
Moreover, in order to obtain a missile for ground attack, an air superiority fighter that cannot be shot down is forced. No matter what you think, the order is reversed.
In this case, choosing an all-attack helicopter from the beginning would contribute more to the ground forces.
A helicopter targeted by a fighter will be out of range of the missile from the ground if it rises to an altitude of 1000.
If you pass upwards, you will be out of control, and even if you fight at the same altitude, the fighter will always be from the second seat Gunner because the flare will recover by the time the fighter turns again and shoots the missile again. Continue to take damage.
Fighters can also use flares only once, but attack helicopters can be headed on and shot from the back after passing, so damage is inevitable.
Since there are missile attacks from the ground, it must be said that the survival probability of fighters is very low.
Besides these, there are too many problems such as anti-aircraft radar that is too narrow.
It's the worst result ever.
Below the garbage. Mouse vomit.
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