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thebulletk1n's avatar
thebulletk1n
New Vanguard
3 years ago

Jets and their weaponry

I’m an avid jet fan, and going into 2042 I had a plan to grind them out as much as I can. But right now they leave much to be desired.

there are still key features missing or bugs preventing things from working which I’d like to outline for any devs that may come across this post:

  • Activating the rear view cam blocks the ability to roll or pitch
  • freelook sensitivity is incredibly low, and doesn’t seem to have any kind of slider that increases the sens
  • no joystick support
  • There is currently not roll camera toggle option, a big thing for me since I sometimes get nauseous without this toggled

Now something else I’d like to bring up for discussion are the weapons. As someone who learnt to fly on bf1, the difference in flight model and weaponry is astounding. I constantly hear on social media about the hatred towards jets who can take out tanks without any way to deal with them, and I agree that that is the case, but it’s mostly down to the weaponry.

In bf1 I mostly ran either trench fighter or tank hunter, the key reason being they have bombs. The thing about bombs is that they need to be aimed first. They are affected by gravity and that needs to be counted for based on your height, angle and speed. This in turn means less experience pilots will land less bombs than experienced ones, when experienced pilots will be able to come up with more creative uses of those bombs after learning how to use them properly.

the problem with AGMs is that they basically have a 90-100% success rate. Whereas in bf1 a tank hunter may only land 20 or so % of their bombs due to not knowing their trajectory, and each one only dealing a minimal amount of damage if their miss slightly. With an AGM, you simply need to aim in the general direction of an enemy, lock on and then click and boom, you hit them. Sometimes it’s possible to kill a target in one strafe because the turn rate of the agm is so fast it can still hit the target after you’ve flown right over it.

The cannons themselves (30mm) are far too in effective to be a decent replacement. For some reason they have an incredible amount of spread, that punishes those who are able to stay constantly on target by forcing them to miss anyway. So now a decent pilot like silk will hardly be able to land any more shots than a noob would that alongside almost non existent splash damage makes them even worse. Again in bf1, the cannons actually got more accurate the more your fired, so someone with decent aim is actually able to beam infantry, and they should be allowed to if they have the skill to do so. In bf4, the 30mm is precise, quick and damaging. Only the best of pilots could achieve significant damage in one run, and could finish them off with a jdam, which is another unguided bomb that can be deployed quickly if the pilot is experienced enough. Attack jets could target boats, tanks, jeeps and jets but ONLY if the user could effectively track their movements and land shots.

The overreliance on making strong weapons easy to use and always available is a pretty drastic problem in this game IMO, from atvs with 30mm to the rockets on the nightbird. The AGMs are no exception.

I feel that if the spread was to be reduced on the cannons, and the agms were to be replaced by some sort of bomb like the age old JDAM or even a dumb fire rocket, you’d see far less instances of jets being blamed for being too strong since the person in the jet needs to be good enough to actually land the shots, as well as creating a skill gap that differentiates new from experienced players. Those with experience and knowledge should be far more effective than a new player, and right now the weaponry allows anyone to kill most things without much effort.

As someone who enjoys games the most when there’s something to constantly improve at, jets at the moment just bore me because they just feel so simple when you can take out a tank in 3 clicks without needing decent aim and is far less rewarding. I’d rather continue playing bf1 and continue learning the bomb physics for different heights and speeds to improve my shot accuracy.

4 Replies

  • Also, opening the map covers the entire screen and takes away all controls. Previous games I'd use the map to orientate myself, sometimes flying entirely using the map. Can't do that in this game with the obnoxious mega map.

  • @thebulletk1n Finnaly a pilot that recognizes the power of the Jets.

    Agree with everything.

    Jets also recover flares too quickly. The airplane physics are way too easy to control, there is no stalling, slow turns look like there is no need to catch speed, there is no speed up on the way down and no loss of speed on the way up, no matter the angle. It is like the turbines are alien technology. There is no challenge at all. Even the bomber on BF1 was not close to reality, but anyway, good enough. When planes hover too close, when in danger, flare, change flight mode, then immediately are too far to get hit by two rockets, that is unfair. That kind of risky behavior should be punished.

    JDAM and carpet bomb would be nice. Anything that rewards a pilot who flies over the right path and have the skills and experience to drop the bombs at the right time.

    But it still should be balanced. Fifty, 60, 70, 100 kills and zero deaths like in BF1 should never be allowed.
  • THIS IS NOT BF1

    THIS IS BF 2042 

    If I want to drop dumb bombs I'll play BF1

    Tired of people requesting that the AGM be removed. If I'm playing a game set in 2042 I want AGM's. It fits with the theme and I enjoy them. I don't care that you feel there is less skill. I don't care that you don't find it rewarding. I don't care that it bothers you that players with less raw talent are able to lands hits they wouldn't be able to in BF1. 

    None of this matters to me because AGM's belong in a game set in 2042 because that is what jets use and its a signature piece of weaponry, period.

    I never once asked for guided weapons to be put into BF1/BFV. I don't go into McDonalds and ask them for lobster.

    The reasons why jets were so strong was because thermal smoke was bugged. Supposedly that's fixed now so the AGM's should be significantly less effective.


  • @rainkloud wrote:

    The reasons why jets were so strong was because thermal smoke was bugged. Supposedly that's fixed now so the AGM's should be significantly less effective.


    But they aren't. The difference in effectiveness can be measured in the number of seconds it takes for a jet to turn around. The problem is that the risk/reward balance in using them is out of wack. They're very simple to use and the easier something is to use, the less reward should be provided. This is not the case here. They are far too effective for how simple they are to use. They don't have to be removed but they definitely need to be better balanced.

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