The map is still fundamentally not good imo for 128 player Conquest. Way too large. The improvements with cover and the increased radius of capture points definitely help make fighting on points B and E much more fun but hot damn the traversal distance and flow of the map is overall poor.
Ive said this before on the subreddit and others are bringing it up but points A and C need cut from the map. Its extending the map too much and and is creating poor pacing for gameplay.
As an actual rework to this map--along with cutting out A and C--I would look into doing something between B and F (that patch of grass area south of D). Maybe have that building near there be partially collapsed to add additional elevation and cover potential for infantry when traversing. Could and then potentially add another point here or shift B over a bit. US HQ may have to get shifted over a little as well.
Then I would add some military buildings between E and F to offer some cover from snipers above and aircraft when crossing this section. There still lacks proper cover for infantry against aircraft in certain parts.
Simply, we funnel the fight into 2 distinct landmarks: the center dome and the 2 towers. With the chance of doing a long flank around the backside of the towers or around the outside of the dome. But this design should keep a much better flow and solid frontlines along with more constant action. I still would like to see some more elevation designs inbetween objectives outside of the towers but this would definitely be much better.