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edgecrusherO0
4 years agoSeasoned Ace
@CloverDeuce Honestly, giving Breakthrough maps more than one layout - something semi-reversable, would potentially be huge for those maps. Like, Breakthrough on Hourglass but you start in the city area and work towards the stadium as the final capture point.
My only concern would be how long it would take DICE to make the "reverse" layouts given how long it seems to take them to build new maps or update existing maps.
My only concern would be how long it would take DICE to make the "reverse" layouts given how long it seems to take them to build new maps or update existing maps.
4 years ago
@edgecrusherO0 That's What i've been saying too, but for all modes. They could easily slice and dice each map into sections and create multiple versions for one map for x,y,z game modes that can rotate version 1,2, or 3 in a single playlist. Not that difficult
- edgecrusherO04 years agoSeasoned Ace@PapaDrach Well, right now they seem like they want to support 4 modes in AOW at a time, split between CQ/BT, and don't have the UI set up to allow for more gameplay options (and likely won't so they can keep modes populated for now). But at least having variations of the map in the rotations would be a huge help for BT given that we can't play 128p mode at all anymore.
Which I'm still salty about as that mode was about 90% of why I bought this damned game.- RMEChief4 years agoLegend@edgecrusherO0 BT128 was fun and my primary game mode. Conquest in BF2042 is boring. For Conquest 128, they have to see that half the team is circling the map capping points while the enemy team is doing the same thing on the other side. Then both large groups rotate rarely interacting. There are a few skirmishes when a point is being taken or lost, but that is it. Breakthrough forces those interactions.
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