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@FlatChat schrieb:@Vykking_xD_ I agree. The maps are sterile and uninteresting.
BF1 and BFV maps were more detailed, provided cover and war torn debris, and much more interesting and realistic. In comparison the 2042 maps look retro.
They also contribute very little to game play and appear to be poorly designed from that perspective. The only exception being Discarded, but that too has lack of cohesion.
Not true at all, the map design was exactly the same bad. Only that they have pulled the maps for 2042 larger. And now it is finally noticed even the last how bad the map design is. With BF4 the bad design began. Since most maps were so bad. After BF3, the good map designers have gone and were replaced by really bad staff. The maps have been flat and empty for a long time.
In BF2042 they completely overdid it with the empty and flat, because they just pulled apart the already bad maps.
E.g. Orbital... the distance between the launch pad and the hangar for the rocket is about 100m in reality. In BF2042 250m.
This is another fake narrative that is now 'true'.
There is plenty of cover all over the maps for infantry to use. It's incredibly easy to drop out of the enemies line of sight.
Expecting cover over every inch of the map including the desert is just bizarre.
- 4 years ago
@Tank2042Man schrieb:This is another fake narrative that is now 'true'.
There is plenty of cover all over the maps for infantry to use. It's incredibly easy to drop out of the enemies line of sight.
Expecting cover over every inch of the map including the desert is just bizarre.
Bizarre is that someone claims something like that, although there are 4 old maps in BF2042 that have everything that is missing in the new BF2042 maps.
Desert maps? We have one new one in the game, and even that is the worst desert map in BF ever.
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