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I don't mind solo players progressing faster than I do in MP... I really do not care.
But if DICE really cares, here is a possible solution:
They could make progression slower depending on difficulty of bots:
- Beginner: 3 kills = 1 kill in mastery unlocks
- Intermediate: 2 kills = 1 kill in mastery unlocks
- Hard: 1 kill = 1 kill in your mastery unlocks
In the end of the match it would round down to entire kills, obviously.
ex. 32 kills in a beginner match would be 10 kills in mastery. 21 kills in a intermediate match would be 10 kills.
It would work the same for heal ticks, resupply ticks, revives, repairs etc.
This way they can remove the CAP entirely and let PvE players play the game they were promised.
I'm more into Multiplayer, so any PvE player, correct me if I'm wrong.
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