Forum Discussion
4 years ago
I'll keep it short for now, only from the top of my head.
From important to unimportant:
- Fix server performance (lag, rubber banding, desync, hitreg issues)
- Let me remove attachments from guns. Currently i always have only one type of ammo equipped because i'm afraid i can't remove them again and my ammo will be split across several ammo types forever. I also like to only run two scopes and currently i always have to cycle through that one extra i don't use on console.
- Console-only crossplay on new-gen consoles (PS5+XboxX)
- No autodeploy on round start. I'm just redeploying now (even if it costs my team a ticket) if I can't catch a vehicle because i'm sick of sprinting 2km or more before i can take part in the match.
- Add deploy to any team vehicle at round start. Getting into a vehicle after deployed on foot rarely works. Drivers are mostly not considerate enough and just speed away with all but one seat empty.
- Better/stronger aim assist
- Better/stronger auto-aim/homing for syringe gun shots. Half of my shots miss because it's so hard tracking injured players that are sprinting around like headless chickens, trying to get out of dodge. I'm talking BFV-medpack-throw kind of assists here.
- Add response curve tuning for controller sticks. Best one I've seen so far is in Apex Legends in setup under "Advanced Look Controls...". Hide it under "Expert Look Controls" or whatever for all i care.
- Every revive icon in my view needs a range added to it on crosshair hover. There are always lots of revive icons in my view where i have no idea how far my downed mate is away from me
- Only give me revive icons for downed mates that are 100m or less away from me. I'm not gonna make it to downed players that are half a kilometer away, even if i'm sprinting all the way and by a once-in-a-century miracle from god make it there without getting picked off.
- Always highlight nearby players that can revive me if i'm in a downed state. Currently highlight is only on when they're behind cover.
- If I'm downed, give me list of medics in range (name + range in meters) as well as a list of medics that pinged me and are incoming to revive me. Basically just copy the system in BFV.
- Spawn locations on objectives need to be weighted. I'm spawning with my back to an enemy half of the time and/or on the wrong (read:enemy) side of a contested objective with an enemies back right in front of me. It feels COD TDM kind-of cheap. Please spawn me in the proximity of teammates.
- Nerf Hovercraft. Fullstop.
- Do a balance pass on ARs and SMGs. Spread on AR is a bit much at the moment (although that could be a bug when coming out of sprint) and SMGs have way too little. Currently SMGs are so accurate and have so little recoil (which is fine), they outgun ARs at every range where they could challenge a DMR. There's no reason to use ARs at the moment except for underbarrel grenade launchers.
- TTK is in a nice sweet spot for a game with long deployment times to fights like in Battlefield.
- Keep the spread+bloom system. I like it.
- Speaking of underbarrel grenade launchers: the smoke grenade seems to be bugged. It doesn't go off half the time, produces little to basically no smoke (this seems to vary) and lasts not nearly long enough to be useful.
- Smoke grenades bug out sometimes, too (no smoke). Got me killed on a revive attempt a couple times by now.
- Keep the UI like it is on console. All GUI fix suggestions I've seen on Reddit so far seem rather unusable to me on console.
- Display current fire mode for guns. This is basically a non-issue, it's easy to keep track of that. But it would be QOL.
- I don't like armor plates. It feels cheap to lose against them.
- Angel armor packs are so hard to recognize, everyone ignores them because they look like a sheet of rubble on the ground. They shouldn't land on the ground in the first place to be honest, make them work like med packs in BFV for medics.
- 4 years ago
We need smaller maps that use TDM/ and either squad conquest or domination to be ran on official servers, not just on Portal.
We also need a spectator mode, and a voice chat in game, and a server browser, and make the general User interface more easier to use.