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This has not been an issue for me. I also enjoy the specialists colorful personalities more than generic soldiers from past games. We can already cover the faces of some of the specialists when the clothing options are unlocked so that they look like random regular soldiers.
Theyr cringe end of round dialogues ?
Theyr cringe voicelines when they kill enemys ( worst offender is mackay )
Theyr teenage edgy outfit and appearance namely Sundance ?
Or the immersion of the battlefield when 2 army’s of clones kills each other in super prestine areas that shows absolutely no signs of an ongoing war or a war about to happen ?
The hurricane who damage every destroyable prob but does nothing to a little storage room or containers like on manifest ?
Yeah bf2042 is really colorful…
- 4 years ago
@Bolvard wrote:
@Skill4ReelBy colorful you man what exactly ?
Theyr cringe end of round dialogues ?
Theyr cringe voicelines when they kill enemys ( worst offender is mackay )
Theyr teenage edgy outfit and appearance namely Sundance ?
Or the immersion of the battlefield when 2 army’s of clones kills each other in super prestine areas that shows absolutely no signs of an ongoing war or a war about to happen ?
The hurricane who damage every destroyable prob but does nothing to a little storage room or containers like on manifest ?
Yeah bf2042 is really colorful…None of the dialogue or character names bothers me. Yes. They are arcadey and sometimes comical, and that is exactly why I like it. Some of the Speciaslist remind me of the Bad Company characters in many ways. Almost like they could have existed in that games' story line. In my opinion the developers struck a good balance between realism and fiction with the Specialists. Some of the characters seem more serious than others. The facial animation on the Specialists is highly detailed and very expressive. So much that it wouldn't make sense to not give these characters voices.
I have always believed that Tom Clancy's Rainbow Six Six Siege is the game that the developers looked at more than anything for BF2042. We have our own version of that game's Operators, but unfortunately not it's competitive scene.
From the brief description of the maps on the BF2042 website. We know that some of the cities were abandoned. In the Exodus film it talked about a war that was coming. Which is why the areas on the maps still look clean but are unpopulated. We the players are that war. What we can see the effects the storms have had on the terrain in maps like Hourglass and Discarded. The developers took a gamble (something I have never agreed with) on not putting a campaign in BF2042 and it did not pay off for them. No campaign is another thing that they borrowed from Siege. I do however like the maps because they are colorful and unlike BFV I can mostly see what I need to.
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