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@Ironhead841I agree 100%.
Unless you're in a round where your team has multiple highly coordinated squads on comms the pilots are still able to remain airbone for a long time. I'm simply not encountering matches where Lis or Rao are having significant effect on Air than they were prior to 3.2. In fact, with the buffs to engineer repair, and people looking to obtain T1 eng class badges, I'm seeing Condors and transport heli staying up even longer than before.
High-skill pilot mains are going to be in more difficult lobbies on average too. Because they will typically have a higher skill rating. DICE has a proprietary skill rating. It is based on your percentile position in a combination of statistics such as SBM, KPM, K/D, and overall kills, score, etc. This skill rating used to be visible to players in earlier titles. SBMM is happening.
There is a lot of lobbying and attempts to control the narrative here. Hoping that DICE isn't swayed and sticks to the data.
Her specialist weapon can do damage to both land and air vehicles, and has unlimited ammo. Why would I want to use the other two options?
- Psubond3 years agoLegend@Skill4Reel We should have the *option*.
Pick what you want with that option (her missile hits anything other than an attack helo or jet like a wet noodle that has been overcooked)- 3 years ago@Psubond There is no option to remove her special ability/gadget, and allowing her to carry another explosive at the same time will probably make her overpowered. I am not defending the developer's decision here, but I do understand why they made it.
- Psubond3 years agoLegend
@Skill4Reel wrote:
@PsubondThere is no option to remove her special ability/gadget, and allowing her to carry another explosive at the same time will probably make her overpowered. I am not defending the developer's decision here, but I do understand why they made it.that's why i said give us a choice of what launcher to pick with the same cooldown (carry 2 and the recharge)
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