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In my mind, there is horrible hit detection against helicopters on PS5 (unless its mega good and I'm literally firing the rockets through the windows and doors?).
Land vehicles it seems ok but by the time you replenish one of your rockets, the pilot has already ran away and/or activated their self repair -- I'm 200 kills away from Sundance to have every operator other than Lis at T1 and I honestly don't feel like getting another 360 kills with her
- 3 years ago
@TTZ_Dipsy wrote:In my mind, there is horrible hit detection against helicopters on PS5 (unless its mega good and I'm literally firing the rockets through the windows and doors?).
Land vehicles it seems ok but by the time you replenish one of your rockets, the pilot has already ran away and/or activated their self repair -- I'm 200 kills away from Sundance to have every operator other than Lis at T1 and I honestly don't feel like getting another 360 kills with her
speaking of those two, how are they handling those two in terms of current progress towards T1? if they just recalculate it, you may have sundance T1 done already once update hits
- VOLBANKER_PC3 years agoSeasoned Ace
There should be different implementation of guiding Lis’ rocket for PC and consoles.
- TTZ_Dipsy3 years agoHero+
@Prof3ss0r_M1k3 To my knowledge, T1 progression numbers weren't changed in the recent update.
I'm not entirely sure if damage numbers were changed to make things easier/harder though
Edit. Bruhhhhhh they did change the requirements - I went through all that torture for nothing. RIP
- ATFGunr3 years agoLegend
@TTZ_Dipsy wrote:In my mind, there is horrible hit detection against helicopters on PS5 (unless its mega good and I'm literally firing the rockets through the windows and doors?).
Land vehicles it seems ok but by the time you replenish one of your rockets, the pilot has already ran away and/or activated their self repair -- I'm 200 kills away from Sundance to have every operator other than Lis at T1 and I honestly don't feel like getting another 360 kills with her
It’s not just PS5, it’s awful on PC too. I think it’s as much about the desync so the rocket isn’t quite where we think it is as it passes magically through helicopters. If your latency is 29 (like mine) and the server side latency (ALAT) is 44 (which I’ve had often), you’re not shooting where you think you are shooting. The game decides you missed, and so it doesn’t hit.
- 3 years ago
@ATFGunr wrote:
@TTZ_Dipsy wrote:In my mind, there is horrible hit detection against helicopters on PS5 (unless its mega good and I'm literally firing the rockets through the windows and doors?).
Land vehicles it seems ok but by the time you replenish one of your rockets, the pilot has already ran away and/or activated their self repair -- I'm 200 kills away from Sundance to have every operator other than Lis at T1 and I honestly don't feel like getting another 360 kills with her
It’s not just PS5, it’s awful on PC too. I think it’s as much about the desync so the rocket isn’t quite where we think it is as it passes magically through helicopters. If your latency is 29 (like mine) and the server side latency (ALAT) is 44 (which I’ve had often), you’re not shooting where you think you are shooting. The game decides you missed, and so it doesn’t hit.
same with xbox one. i have had so many missiles fly through the fuselage of aircraft and not detonate. i got tired of it and quit trying
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