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The vast majority of players are infantry. And tanks and helicopters only interfere, so I am in favor of destroying tanks and helicopters as quickly as possible. Who loves tanks go to the World of Tanks, LOL. We need more powerful tools to destroy vehicles.
- flcrm3 years agoRising Veteran
@turtlebeachedYou say nothing about vast majority of players. Therefore, your mirror answer does not work, because you could not mirror the essence.
And someone says that Battlefield's calling card is Conquest mode. And for me, this mode is dull and ridiculous, I've been playing Rush and Breakthrough all my life. And there is no need to talk nonsense about the teamwork of random players.- 3 years ago@flcrm As with every other Battlefield game, it only gets good when some of the lesser players leave to play other games. Only then will we have the REAL battlefield players who always work together for the greater good. As for your conquest is ridiculous comment, well, that just confirms you're in the aforementioned group.
- Twordy3 years agoSeasoned Ace
I don`t think that Lis needs a cooldown buff. The idea of cooldowns on the rocket instead of manageable items in the backpack or on the soldier removes the need for mobility and reliance on teammates. Now I may camp in one pit until Im getting overrun or spotted, and wait for the rockets to magically spawn in my inventory.
Choppers are simply over maneuverable, on par, or even faster than Lis rockets at their top speed! I only think that Lis Rockets shall be faster by 5% and have a 10% longer range at this point. One of my friends who was watching my gameplay suggested that Lis Rockets should have had a speed boost by clicking a certain mouse button for a short period of time, cuz choppers seem to be as fast as the rocket itself which is complete nonsense.
To make things even more spicy, devs decided that Hourglass has two attack choppers available on each side! Yes, 64 map size, with plentiful open spaces! Only one jet on one side... Right now if two skilled chopper pilots hop on one side, the other team can`t get out of the base. Why, because player roles are still unclear, washed out in Specialization BS, and if there is one guy who knows how to efficiently counter choppers have only 2-3 rockets at his/her disposal instead of 4 or 5. Guys in the choppers have a practically unlimited number of ammo and don't have to go back for a refill or repairs! Just fly behind a building and come back! I have to chase the support across the map and it happens that Support has a med crate... there is less and less incentive to play as a Squad or a team by watering down operators with usually not enough items on them. So the rest on the ground becomes a farm for aerial vehicles that don't mind a proper layout for infantry combat served by gameplay and level designers. Definitely, 5/5 experience, purely balanced without skill/kpm/spm/whatever or current round kills balancer or !assist option for players. Only a low ticket number saves the day when the round ends.
Lis should have 2 rockets on her and be able to replenish them on 1 ammo bag/crate or by the specific control point.
At the launch of the game... I could equip Sniper Rifle, Ammo Bag, Auto Heal is present, and Spawn Beacon... I needed teammates only for revs and possibly for mobile spawn points... GG EA by curbing down cooperation completely among players... thank you for the removal of rental community servers at launch...
There is simply no resource management, everything is automatically refilled, no tactical approach cuz maps are flat, and no understanding of the gameplay mechanics cuz weapons have no recoil mechanics but randomized kick, and rockets refill themselves... eh DICE.
So it's more than Lis needs a buff...
- UP_Hawxxeye3 years agoLegend
I really feel that the control of her Lissile is clunky.
I wish it was either easier to control or had a greater range to better reach those fleeing helicopters. But not both at the same time.
But all that said. If like 8 people where actually using even the current Lissiles in sync, many vehicles would be in a serious distress.
As always the sensitive part of balancing is if we want to balance something around the ideal best case scenario or a realistic average use scenario
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