Forum Discussion
@AnarchiesxAh, my apologies, I guess I've just been too distracted by the transports lately to care about anything else. Other air vehicles are definitely quite exposed when vulnerable to a single shot, but I think any large debuffs to Lis' rocket would make air transports even more difficult to take down. Do you think it would be a good solution to increase the health of other air vehicles or reduce the damage of Lis' rocket to them in particular so that they could take only about 2/3 health damage from one?
@TheLegendOfAbeWI don't think you have to mess with the rocket damage at all. Lis rockets should one-shot most air vehicles to reward skill. I certainly don't think they needed to buff its range, however. That was incredibly stupid, so now Lis can hit most air vehicles when she's across the freakin' map.
I think sensible nerfs are the following: 1) reduce its flight time, maybe not down to 450m where it was, but it needs to be lower than 750m currently; 2) decrease carrying capacity from 2 to 1, as this will lower the number of Lis rockets coming at vehicles every minute. Her launcher ability is on a cooldown anyways, so it just doesn't make sense why she needs to have the ability to shoot two rockets so quickly. This would also stop her from being so oppressive against ground vehicles. She is meant to harass them, not single-handedly destroy them so often.
Finally, buff Boris and Crawford. People are picking Lis because she's the obvious choice to play when engineer. Both Boris and Crawford are terrible right now and there's no reason to pick them over Lis. Making them more attractive picks would also decrease the total number of Lis rockets flying.
As for air transports, I've always felt they're too tanky. Period. Reduce their HP. By how much, I dunno. Don't want their HP lowered too bad or else they won't be worth picking. They are transports and are meant to be just a little tanky so they can get soldiers to the objective OK, but they're just too tanky right now. In fact, I'm sure the air transport HP is more overpowered right now with more players having ready access to the repair tool.
edit: range is 600m, not 750m.
- 3 years ago@Anarchiesx I like the sound of decreasing the flight time to an in between of what it once was and what it is now. I dont think reducing the ammo count to 1 would be a good solution as it would make it harder to learn how to use her rocket well for beginners and it would make it further hinder it in comparison to other launchers which can be refilled with ammo crates or loudouts crates to fire indefinitely or just much more often.
- Psubond3 years agoLegend
@Anarchiesx wrote:@TheLegendOfAbeW
I think sensible nerfs are the following: 1) reduce its flight time, maybe not down to 450m where it was, but it needs to be lower than 750m currentlyit is 600 not 750
- Anarchiesx3 years agoSeasoned Veteran@Psubond I stand corrected about that, I thought I read 750m before.
- 3 years ago
@Anarchiesx wrote:
@PsubondI stand corrected about that, I thought I read 750m before.I thought you played her? You dont even know the range of her missiles? Seems like the validity of your post is losing believabiliy.
Let me help you understand Lis.- Lis Missiles have a range of 600m (this is up from 350m previously)
- Lis missiles agility has been improved, but only for console. (I T1'd Lis as a PC player so I am fully aware of the agility consoles enjoy now.)
- When Boosted, Lis missiles consume twice the fuel (If boosting from the start you now have a 300m missile)
- Lis Missiles are slower then air and less agile (This presumes air is flying and not hoovering over a base, left to right or backwards. Pilots give up their defense when doing this). When Boosted, they're faster then air, and lose 90% agility.
- Lis has a 30 second cooldown on reloading missiles. This cooldown begins from the first missile fired. If you fire 2 in succession, it is about a 28 second cooldown for the third missile
- If you Redploy, there is a 2-3 second animation of you dying.
- There is an 8 second wait before you can get back in game
- There is a 2-3 second deployment. Total Time 12-14 seconds. (depending on your system)
- Vehicle Regeneration begins at 8 seconds, IF nobody else has damaged the vehicle. If youre the only one hitting the vehicle, it regenerates more damage then Missile 2 delivers.
- For mini birds, 1 missile required if you hit the front or side, bottom or top..
- For small vehicles, 3 missiles to destroy the vehicle, but if you hit the window, you kill the driver. Small vehicles are faster then Lis Missiles, unless boosted (see above). You can 1 hit these vehicles if you hit the underbelly of the vehicle as a direct hit. (i.e. it is hanging over the edge of a cliff or it gets airborne running from you and you're able to hit the belly while airborne)
- Large Vehicles take 4 missiles to destroy presuming - A) Regen has not started B) No repair Bot (if used they're at 100% health) C) Nobody jumps out to repair (if they did, they're at 100% Heath) D) No misses. At full speed, some large vehicles are faster the Lis missiles, but they lose their agility when moving at that speed. They are not faster then boosted missile (see above)
I hope this helps in your understanding of Lis. I'm sure you knew all of this (expect of course her range.....)
EDITED: For benefit of DARKO