4 years ago
Lis's missile is too weak
Lis's missile is too weak. I try to counter the good pilots that are wreaking havoc with the choppers, but the missile from Lis does only 20 damage!!! So it means i have to hit the same heli 5 time...
@Padding_Ur_Stats I think there was a C5, too. Never heard of weak spots on vehicles in BF2042. In every other Battlefield, yes. But not here. So probably, it was something else but not Lis rocket. And I can see the video in a very small window, so... I think nobody can judge your video 🙂
The rocket range sucks
The rockets are very slow
The rockets lack agility
The cooldown between 2 - 3 is 20 seconds. If Lis is solo, the vehicle regenerates more health then what a rocket delivers
The rockets are shot down frequently
Lis lights up like a beacon and is killed before the rocket arrives
As someone who faces a lot of Lis rockets in a tank I just tune out when I see the above points.
They base their whole argument around one player and ignore everything else that the tank is engaged in at the time.
@Tank2042Man wrote:The rocket range sucks
The rockets are very slow
The rockets lack agility
The cooldown between 2 - 3 is 20 seconds. If Lis is solo, the vehicle regenerates more health then what a rocket delivers
The rockets are shot down frequently
Lis lights up like a beacon and is killed before the rocket arrives
As someone who faces a lot of Lis rockets in a tank I just tune out when I see the above points.
They base their whole argument around one player and ignore everything else that the tank is engaged in at the time.
So what youre saying is, nerf teamwork. Funny, infantry face multiple vehicles and infantry, yet that is fair. I always find it humorous when the last argument is Nerf Teamwork.
@Padding_Ur_Statsthe loss of infantry life is a few seconds setback and there are always many more of them.
When I really want to bury a vehicle I will redeploy with liz to get my missiles back faster.
The loss of a particular vehicle is as much of a setback as its ~2min respawn time + the time the next user will spend on the vehicle, from a few sec to the rest of the round (thanks to the 2042 driver punishment) + 1 more ~2min respawn time.
Anyone who does not have a "servant" to take the next vehicle spawn and them give it to them will have to wait a lot to get on another vehicle of choice so they cannot afford to lose their first one.
I dunno what Lis rockets you guys are getting hit by. It does at least 30 damage on my armoured vehicles, manages to proximity detonate next to my helicopters, and straight up kills me through indestructible cover and walls.
@Tank2042Man wrote:The cooldown between 2 - 3 is 20 seconds. If Lis is solo, the vehicle regenerates more health then what a rocket delivers
...and this is exactly what Dice needs to change. They need to allow at least 3 shots before the cooldown period begins, then just make the cooldown period longer, like 2-3 minutes or something that would prevent being too spammy.
Doing it this way would allow her rockets to be more effective (it is way too nerfed now) yet will limit how often you can use her so you need to be more selective in your use.
@Man_iLoveFishingMost players wouldn't do that if they knew they'd be trashing their stat records by doing so...
...but even so, if it were a widespread issue Dice could also implement a post-spawn warm up period before Lis' rocket ability becomes active.
Personally, I don't care much about the type of player that always respawns...this is a game and there are some things that are more important than daft players, such as getting balance correctly done without nerfing things to death so that nobody has fun using the weapons.
There's a point where, if you take a game too seriously, you can make a game not worth playing. The weapons should all be fun to use without being overly abusive and spammy. Nerfing issues to death just kills the fun...which is what they've been doing this entire time since release...it's not been good, IMO.
Think about this new cell phone fiasco going on now with Blizzard games. With ID theft running rampant these days (and only getting worse each year), it is pure stupidity to give out what may be your only phone number to a gaming service, when your bank and credit report use it on file for you.
These gaming companies get hacked all the time, and that phone number will just make it that much easier for thieves to apply for credit in your name. So yea, I'd rather deal with cheaters by leaving or not buying the game to begin with, rather than giving out my phone number to be hacked (because you know it will be).
Teh tried to fix a cheating issue and turned it into a real life security issue! It's a game, need to deal with cheaters in a way that doesn't put everyone in harm's way i real life. Why do we even need to say this right?
When I really want to bury a vehicle I will redeploy with liz to get my missiles back faster.
I did this as well. Still, in the 8 seconds it takes you to redeploy, the regen has begun. By the time you hit with a second rocket, Borg Regen has repaired the last rocket. I hit a Mav with 6 straight rockets with 2 redeploys. When I redeployed again, and measured in, it was at more then half health and growing. I figured by the time my next rocket + redeploy, it was be a stalemate. Lis is not designed for Solo kills, she is a support class.
The loss of a particular vehicle is as much of a setback as its ~2min respawn time + the time the next user will spend on the vehicle, from a few sec to the rest of the round (thanks to the 2042 driver punishment) + 1 more ~2min respawn time.
Again, they can respawn in 8 seconds as infantry. The longer spawn is their choice. They are choosing to bypass play time for a specific vehicle. That is a self imposed penalty
Anyone who does not have a "servant" to take the next vehicle spawn and them give it to them will have to wait a lot to get on another vehicle of choice so they cannot afford to lose their first one.
And here you go bypassing the timer. Kinda like we did with Lis redeploy (although it kills the KD ratio). There are ways. In this example, 8 seconds.
I dunno what Lis rockets you guys are getting hit by. It does at least 30 damage on my armoured vehicles, manages to proximity detonate next to my helicopters, and straight up kills me through indestructible cover and walls.
It maybe just me maybe but I believe if they remove regeneration, Lis rockets are fine for the most part. I might add more range and make them a bit faster. She is a support class. Her SOFLAM ability and the ability to detect damaged vehicles is what everyone else is supposed to key on. Lis' problems are because the game design is teamwork, and people don't play that way.
@BigShottt wrote:
@Tank2042Man wrote:The cooldown between 2 - 3 is 20 seconds. If Lis is solo, the vehicle regenerates more health then what a rocket delivers
...and this is exactly what Dice needs to change. They need to allow at least 3 shots before the cooldown period begins, then just make the cooldown period longer, like 2-3 minutes or something that would prevent being too spammy.
Doing it this way would allow her rockets to be more effective (it is way too nerfed now) yet will limit how often you can use her so you need to be more selective in your use.
So 2 Lis's will destroy any tank behind cover.
@Tank2042Man wrote:
@BigShottt wrote:
@Tank2042Man wrote:The cooldown between 2 - 3 is 20 seconds. If Lis is solo, the vehicle regenerates more health then what a rocket delivers
...and this is exactly what Dice needs to change. They need to allow at least 3 shots before the cooldown period begins, then just make the cooldown period longer, like 2-3 minutes or something that would prevent being too spammy.
Doing it this way would allow her rockets to be more effective (it is way too nerfed now) yet will limit how often you can use her so you need to be more selective in your use.
So 2 Lis's will destroy any tank behind cover.
2 Lis missiles will not. The only way 2 Lis destroys a tank is if it is at 20% health when she first attacks. Even with the previous quote, 1 lis cannot destroy a tank. Your borg regen is too strong. Add repair bot and your squint.
@Tank2042Man wrote:
@BigShottt wrote:
@Tank2042Man wrote:The cooldown between 2 - 3 is 20 seconds. If Lis is solo, the vehicle regenerates more health then what a rocket delivers
...and this is exactly what Dice needs to change. They need to allow at least 3 shots before the cooldown period begins, then just make the cooldown period longer, like 2-3 minutes or something that would prevent being too spammy.
Doing it this way would allow her rockets to be more effective (it is way too nerfed now) yet will limit how often you can use her so you need to be more selective in your use.
So 2 Lis's will destroy any tank behind cover.
Not if Irish has anything to say about it.
I have been in those portal servers where the damage is cranked up to the point that everything kills with one hit, I was especially aware of a Wildcat user who was completely protected from Liz by APS gadgets and a tiny bit of cover (for the gadgets to not be able to be sniped)