4 years ago
Lis's missile is too weak
Lis's missile is too weak. I try to counter the good pilots that are wreaking havoc with the choppers, but the missile from Lis does only 20 damage!!! So it means i have to hit the same heli 5 time...
@Tank2042Man wrote:The rocket range sucks
The rockets are very slow
The rockets lack agility
The cooldown between 2 - 3 is 20 seconds. If Lis is solo, the vehicle regenerates more health then what a rocket delivers
The rockets are shot down frequently
Lis lights up like a beacon and is killed before the rocket arrives
As someone who faces a lot of Lis rockets in a tank I just tune out when I see the above points.
They base their whole argument around one player and ignore everything else that the tank is engaged in at the time.
So what youre saying is, nerf teamwork. Funny, infantry face multiple vehicles and infantry, yet that is fair. I always find it humorous when the last argument is Nerf Teamwork.
@Padding_Ur_Statsthe loss of infantry life is a few seconds setback and there are always many more of them.
When I really want to bury a vehicle I will redeploy with liz to get my missiles back faster.
The loss of a particular vehicle is as much of a setback as its ~2min respawn time + the time the next user will spend on the vehicle, from a few sec to the rest of the round (thanks to the 2042 driver punishment) + 1 more ~2min respawn time.
Anyone who does not have a "servant" to take the next vehicle spawn and them give it to them will have to wait a lot to get on another vehicle of choice so they cannot afford to lose their first one.
I dunno what Lis rockets you guys are getting hit by. It does at least 30 damage on my armoured vehicles, manages to proximity detonate next to my helicopters, and straight up kills me through indestructible cover and walls.
When I really want to bury a vehicle I will redeploy with liz to get my missiles back faster.
I did this as well. Still, in the 8 seconds it takes you to redeploy, the regen has begun. By the time you hit with a second rocket, Borg Regen has repaired the last rocket. I hit a Mav with 6 straight rockets with 2 redeploys. When I redeployed again, and measured in, it was at more then half health and growing. I figured by the time my next rocket + redeploy, it was be a stalemate. Lis is not designed for Solo kills, she is a support class.
The loss of a particular vehicle is as much of a setback as its ~2min respawn time + the time the next user will spend on the vehicle, from a few sec to the rest of the round (thanks to the 2042 driver punishment) + 1 more ~2min respawn time.
Again, they can respawn in 8 seconds as infantry. The longer spawn is their choice. They are choosing to bypass play time for a specific vehicle. That is a self imposed penalty
Anyone who does not have a "servant" to take the next vehicle spawn and them give it to them will have to wait a lot to get on another vehicle of choice so they cannot afford to lose their first one.
And here you go bypassing the timer. Kinda like we did with Lis redeploy (although it kills the KD ratio). There are ways. In this example, 8 seconds.
I dunno what Lis rockets you guys are getting hit by. It does at least 30 damage on my armoured vehicles, manages to proximity detonate next to my helicopters, and straight up kills me through indestructible cover and walls.
It maybe just me maybe but I believe if they remove regeneration, Lis rockets are fine for the most part. I might add more range and make them a bit faster. She is a support class. Her SOFLAM ability and the ability to detect damaged vehicles is what everyone else is supposed to key on. Lis' problems are because the game design is teamwork, and people don't play that way.