list of absolutely everything either removed or downgraded from previous games
Hi,
This is not my own work but since Reddit is incredibly busy making a list of missing/broken features I thought it to be good to also post it here.
The list is from the user u/Jellyswim from this post.
There is also a survey being conducted to access more issues.
No single-player story/campaign mode
No standard server browser
Fewer standardized game modes (Can't even play TDM or smaller scale modes without relying on community servers. Really?)
No standard hardcore mode
No persistent lobbies (seriously why do I have to matchmake after EVERY round?)
Fewer in-game assignments
No class system
Less character customization options (than BF5)
No profile progress/stats page in the menu
No battle log/stats tracker for other players
No global leader boards
No dog tags (they still sort of exist I guess?)
No custom emblems
No cross-game profile screen (BF 4, HL, 1, and V were all linked by a menu if you owned them digitally, was a neat feature.)
No spectator mode
No permanent community servers (would be useful for clans and events)
No Central US servers
No test range (this one is sort of compensated for with single payer servers vs bots)
Fewer guns (even including all the portal guns, BF4 still had more at launch)
Fewer infantry gadgets
No manual leaning
No diving while swimming
No high wall vaulting
No crouch sprinting
No backwards prone
No explosion knockback
No rolling after falling from heights
No ammo or health pickup off teammates
No scope zeroing
No tiered reloads/paused reloads
No melee weapon choices
No thermal optics
No indirect fire gadgets
Less anti-tank launchers (Come on man only one?)
No lock-on launchers (The M5 works with the SOFLAM but that requires 2 people)
No AP mines/claymores
No suppression mechanic (This one I don't mind but I'm including everything)
No first person takedown animations (whether this is a downgrade is up for debate, but I think it is)
Fewer vehicle types (and separate vehicle progression per faction even though they are functionally identical... why???)
No naval vehicles (Except I guess the hovercraft technically)
Cannot spawn in a passenger seat in transports at round start.
No vehicle gunner direction indicator
No lock on direction indicator
No unoccupied seat indicator on friendly vehicles
No vehicle enter/exit animations
No tank turret decoupling (This was so great in BF4!)
Less vehicle driver/pilot customization options
No tank zoom customization options
No tank gunner customization options
No heli gunner secondary weapons
No separate heli/fixed-wing controls
No rocket aiming reticle for helictopters
No control input while looking behind/free looking in aircraft (BF1 and V pilots, this one is gonna absolutely suck for you guys)
No joystick/non-generic gamepad support
General consensus seems to be that the helicopter and fixed wing flight models are a step down from BF4.
No behemoths
No squad wipe scoring
No player damage points
No vehicle damage points
No vehicle kill assist points
No laser designation kill assist points
No headshot bonus
No long-range kill bonus
No assist counts as kill bonus
No multi-kill bonus
No killstreak stopped bonus
No comeback bonus
No squad objective play bonus
Oversimplified teamplay scoring (i.e. healing a teammate always gives you a flat +5xp rather than being based on how much you heal them)
No commander
No special squad call-in abilities
No squad field upgrades
No in-game VOIP (coming soonTM)
Fewer factions (with almost nothing to give the 2 factions any distinction)
No cross-team chat
No team changing
No "create new squad" option
No self protmot to squad lead using "request order"
No clans/platoons (coming soonTM)
No view of squadmates while in the spawn screen
Smaller squad size
No "Medic incoming" indicator in downed state (coming soonTM)
No rank names/icons, just a number.
Lack of persistent servers means poor map rotation (I played for 10 hours and never saw Kaleidescope, Orbital, or Breakaway)
Fewer base game maps (not including portal maps)
No static weapon emplacements
Fewer destructible buildings
Very poor balance between vehicle and infantry gameplay
No infantry focused maps
No game changing levolution
Absolutely zero cover between capture zones
Poor spawn points (Constantly spawning in the open/visible to enemies)
No fortification building (given how open all the maps are, this could have been super useful)
Fewer urban areas
No naval maps
Less control customization options
Less UI customization options
No HUD/icon opacity customization
No HUD scaling customization options
No gunsight reticle customization options
No network performance graph
No individual player scoreboard
No ability to zoom in on the spawn map
Less ultrawide monitor support (hud ratio is locked in at 16:9)
Very poor friend joining system (Lack of server browser makes playing with more than 4 friends completely impossible)
Poor console aim assist (big fat * you to console players there, dice. Hopefully this will come with the D1 patch)
No in game crossplay toggle option (you have to change your global console settings)
General consensus seems to be the audio design is bad, especially compared to both BF3 and BF1.
3D soundscape is almost non-exsistent
Less impactful soundtrack (menu music is very dull and repetitive)
End of round music is dull and uninteresting (compared to BF1 and V this is a big downgrade)
End of round voicelines are just so tone-deaf and awful. I can't describe how much I hate them. (Tried to keep the rest of the list objective, but I had to add this. You guys understand)
Special thanks to u/mikelowreyatl for his post as well.
Also check out u/GreenyMyMan 's video with good visualization of lots of these things.
Not all of these points necessarily belong in the game, some of them have arguably been removed for good reason, but I just wanna make it clear that 2042 could have been so much better, in both QOL and gameplay.
This game really feels like it was hastily slapped together without any attempt to improve or innovate on past ideas. Almost like many of the core features were an afterthought, and the big selling points like tornadoes and 128 player servers were so important that they forgot to flesh out the smaller details.
Portal really is the saving grace but it's a shame we have to rely so heavily on user-created servers to fill in so many of the gaps missing from the base game, and portal isn't going going hold that status forever.
Edit: if I'm wrong on any of these or if you guys think of anything else, post it in the comments and I'll edit them in
Edit 2: Reorganized the list to be more legible and coherent.
Edit 3: Some of y'all have given me an idea, I'm going to set a reminder to repost this list in 6 months' time and we'll compare how the game holds up, and how much has been fixed. I'd love for you guys to follow along!
Edit 4: guys stop it with the awards! I'm at 69!
Edit 5: Added an audio category
Edit 6: Added maps category