Forum Discussion
2. based on your reasoning you're saying that if something isn't getting kills then it's not op, can you explain the spawn beacon nerf? Just because you're not absolutely raking in kills with a gadget/vehicle/specialist doesn't mean it shouldn't be fine-tuned.
@xpaydayx you are right, it doesn't have to get kills to be too strong. Fine tuning is always good. I just don't see, why it is OP, maybe you could underlay your words with some arguments. I see, that Roa's ability is strong against helicopters, but not so strong against the stealth helicopter. And what would your solution or change to Rao's OP'ness? Shorter range, shorter duration, delete the whole character? And yes, the 30mm cannon should be the same as the one on the other helicopters... Or even weaker, because, as I said, when the helicopter has such a strong defense, it needs to get some kind of weakness, at the moment it is just superior to the hokum and apache in every way.
- xpaydayx3 years agoRising Hotshot@Captain_Tachi I would say the range needs to be lowered to probably 175 or less when targeting aircraft and increased range against ground vehicles or they need to make it more effective at targeting ground vehicles. If a tank is camping behind some crates and you can see the top of it sticking out you should be able to hack it, the targeting is wonky especially when its traveling between trees and other small things like lamp posts. I don't think people realize how much aerial denial Rao brings when it's at 200 and the only maps where Rao is irrelevant is maps like Exposure (so literally 1 map?) because there is a giant cliff to dip and dodge around. All of the base maps are open fields with very little cover and infinite sight lines making Rao spammers just sit somewhere with the gadget and hold left click. Think of Manifest on Conquest, if the enemy team holds the middle sectors atop that hill and a Rao is camping in the area, he can deny the entire map lol. And yes, obviously the Hokum and Apache got nerfed, there's really no point in using them anymore and it'll remain that way until they get buffed again which most likely won't happen. It's the classic DICE cycle, people have concerns about things and then they nerf it into oblivion only for the thing to never be used again. Rao simply has too much range considering each team is made up of 32-64 specialists and several of them are Rao. Also, Rao should remove the reticle of a red dot when hacking infy.
- 3 years ago
Nerf the only operator able to do something against the stealth helis? Are you insane?
If the stealth heli player is good he will use his flares to counter the hack, disappear behind some cover and come back to kill the Rao.
Today I played Rao in breakthrough defense and the enemy heli pilot ripped us a new one because he did what I just explained.
Before I left out of frustration he was 33 to 0 and I died like 6 times to him, even though I hacked him at every opportunity.
Rao is in a good spot balance-wise, but the helis are just insane OP.
Nerf the bombs, nerf the 30mm and make the SOFLAM work. Boom, problem solved...
- 3 years ago
A few hits takes the stealth chopper out of stealth mode.
Unless its way up in the air , you can use any transport with a sufficiënt weapon.
Granted you barely get anything as a defender now in breaktrhough i can see it being a pain to do that though.
Breakthrough as a defenders is barely worth it now....