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minklafgk's avatar
minklafgk
Rising Hotshot
2 years ago

Matchmaking still broken - lobbies filled with AI

Despite historically high player counts and multiple fixes deployed to address the issue, matchmaking still remains broken.

And the worst part is devs nor players don't mention this anymore, why does everyone act like this issue is fixed?

Matches always start full and that part is fine but as the game goes on, servers shed players that never get replaced with humans but with AI.
A losing team can lose up to 20-30 human players by end of round which makes the rounds even more lopsided.

Literally every match I play, 128 player server ends up being a ~100 player server at best, and some matches can lose nearly half the players.


Does the dev team ever plan to fix this or is this the new reality where we play with bots all the time and the match is decided by whichever team retains most human players?

7 Replies

  • @mimi0xi 

    If your games are starting with full human player counts then how is the matchmaking "broken"?

    That sounds like it's working as intended.

    People bailing at the end of a match because their side is losing has nothing to do with matchmaking.

  • minklafgk's avatar
    minklafgk
    Rising Hotshot
    2 years ago

    @Ironhead841It's broken because it puts people in queue to populate a new lobby instead of filling the existing lobbies first. This new lobby will then have the exact same issue and it's a never ending circle of broken matchmaking.
    Every time I queue, I'm put in a new lobby and I wait until it gets filled slowly KNOWING there's probably dozens of matches filled with AI at the same time and all of the players waiting could've joined existing matches.


    That's not working as intended because this is a newly introduced matchmaking behavior around Season 6 launch.
    From October 2021 to October 2023 this was not the case.
    How can a recent change be intended behavior when it worked just fine for 2 years?

    And I didn't say "people are bailing at the end of the match".
    I'm saying people are bailing throughout the entire round.
    It's not a problem when a few players are missing, but once you have like 30-50 bots in a lobby then what's the point?

    When a team starts losing, some players instantly leave and then the losing team gets even more useless bots and sometimes the losing team can have twice as many bots and it's a negative feedback loop as these bots are getting farmed even more and you lose a Conquest match by 900 points, please explain how is this intended behavior?


  • @mimi0xi wrote:

    @Ironhead841It's broken because it puts people in queue to populate a new lobby instead of filling the existing lobbies first.


    No. That's matchmaking actually working as intended. Mass amounts of players complained about joining empty AI lobbies or losing teams at the end of match. Now both problems are solved.

    And there are no record number of players. The AI does not count as players. EA/DICE tried to pretend they did, but they did not fool anyone. Clever and casually dishonest marketing.

    In regards to players leaving, that's player problem quitter mentality. Or the unfortunate plague of joining cancer servers, which was the point of not putting joining players in those emptying servers. It's the same in BF1, when there's multiple spots open, one team is usually losing badly.

  • Ironhead841's avatar
    Ironhead841
    Hero
    2 years ago

    @mimi0xi 

    • "It's broken because it puts people in queue to populate a new lobby instead of filling the existing lobbies first."

    This is because players didn't want to be matched into games that are already half over and was a much-requested feature, so not broken.

    • "This is a newly introduced matchmaking behavior around Season 6 launch."

    I am almost 100% sure the matchmaking has been behaving this exact same way you have described for most of the life of this game, this is not a "new" phenomenon.

    As to what to do about players bailing, I don't have an easy answer for you on that, it is what it is, and it's been a "thing" since the Battlefield series started. Server admins used to be able to enable an "auto-balance" feature which would automatically shuffle players from the winning to the losing team once players on the losing team quit the server.

    This was something I absolutely hated, it wasn't really fair to players who were actually PTFO-ing and ACTUALLY trying to win the match, because once the losing team started shedding players then "auto-balance" would move the players who got killed first to the other team which was usually the ones actively trying to win the match and would usually result in a loss for them.

    Meanwhile the crayon-chewing, glue-sniffing, hill-humping bush-wookies sitting in the far corners of the map with their awesome 6-0 KDR would get the "W' even though they contributed next to nothing during the entire match except wasting ammo and typing "pWnEd!" when they finally hit that one headshot 800 yards away after missing 25 shots in a row.

    Like I said it's an imperfect system, maybe backfilling with A.I. is the fix maybe it isn't but I don't want to go back to that awful auto balancing BS.

  • minklafgk's avatar
    minklafgk
    Rising Hotshot
    2 years ago

    I know people have complained but DICE has never officially made this change.


    On the contrary, they have pushed at least 2 updates at the start of Season 6 that were supposed to fix matchmaking which tells us that this was not the intended behavior as there were a ton of threads on Reddit about it around this time.
    Which in turn prompted devs to release fixes (which reduced the issue, but didn't completely eliminate it).

    1st update - https://twitter.com/BattlefieldComm/status/1712432001599283544
    2nd update - https://twitter.com/BattlefieldComm/status/1712832111273464232

    I've been playing 2042 since release so don't bother trying to convince me this is how it was since the very start.
    I noticed this change in S6, others have noticed it and official BF twitter account acknowledged this as a newly introduced bug in Season 6.

    Here's further proof that others are still experiencing this issue, threads dated after the second hotfix went live:

    I'm not here to discuss the psychology behind why people are leaving mid-game, I was hoping that a community manager could confirm whether they're still looking into this because a previously known bug is still prevalent in matches and it could've been accidentally marked as 'fixed' when it's actually not.


    Cheers

  • Ironhead841's avatar
    Ironhead841
    Hero
    2 years ago

    @mimi0xi 

    I would say per those tweets you linked to that they are in fact looking into it.

    I was unaware this was an issue to be honest as it has not been my personal experience, or I just never really paid much attention to it one way or the other.

  • OskooI_007's avatar
    OskooI_007
    Seasoned Ace
    2 years ago

    I like matching doesn't join players to the losing side of an existing match.

    That way if a group of players team stack a server and stomp the other side. All the players on the losing side will leave and the team stackers will be left playing bots. Lol 😅

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