@ATFGunr wrote:
@BownrInSweatPanzI think the goal is to create some level of balance. They could be faster, and bounce less (way less) and traverse faster and have better elevation… which would make them pretty OP. I don’t love them, past games had better tanks and still achieved balance, I’m not sure these devs could achieve that now.
They managed it in past titles with even more tanks in total per team than now.
We always had mines and C4 in past titles to turn the tank into a barbecue.
Now we even got EMP grenades, EMP drones and a hacking gadget that even turns off the APS.
Tanks have never had so many counters.
If a team does not use them cause they do not want to switch out of their MLG pro falk loadout then it is one them