Most problems can be solved by segmenting the vehicle.
I am a Korean who likes this series and this article is translated
Even though I love this series, it's hard to really enjoy playing the game.
I think the reasons are various, but when we look at the level of the game released and the progress of the developers so far,
when the game is fixed enough to satisfy us, people will already be waiting for the next Battlefield, not 2042.
I really don't want to go through that situation.
I love this game, so whenever possible, I read almost every feedback people like me throw on this game.
However, the feedback given to the game from launch is all of the kind that cannot be achieved right away, and there are very few ways to return the fun of the game right away.
Requests to re-build the map, add revolutions or get rid of specialists are reasonable requests, but I think we should put it off for now and make the game "fun" again.
so I want to deliver feedback that I think can make the game fun right away, considering the level of developers and the development power of the patch history that has been released so far.
First, you need to subdivide the tickets for the vehicles.
And we need to reduce the number of weapons the equipment has.
These tasks have already been implemented in portal mode, and it is very easy to disable the weapon you are using and only have 2 bolts in the game.
At most 7 and at least 3 light armored vehicles appear on the map.
The high mobility vehicle (buggy) is equipped with weapons with high potential, but is easily neutralized by encountering two vehicles in front or by infantry resistance.
Hovercraft can only beat Buggy, but after the nerf, it gets weaker.
So, if people were to call in a light armored vehicle to move between bases, would they call a buggy or a hovercraft, or would they call a Volte, which had a 30mm cannon, could block up to 3 anti-tank rockets, and had many other advantages?
People overwhelm Volte (as far as level permits)
People call Volte easily to kill people, and also call them when moving bases.
If someone has used and has leftover bolts, there are so many bolts in the game that I have used them sometimes.
I don't think the 30mm gun is strong, but it's good enough to kill one player.
Deflection of light armored vehicles coupled with wide maps increases the stress of infantrymen who die suddenly while walking
To solve this, if we subdivide the light armored vehicles and have 2 or 1 Volte and 3 buggy 2 Hovercrafts in the game, we will be able to face less 30mm in the game that bothers the infantry.
It's very simple, if the team has 1 bolt, it just implements the function of just painting it gray like when you die while riding other equipment.
If that's too hard, you can just leave the tow on Volte without any other weapons.
This formula also applies to transport helicopters.
Recon helicopters walk the game as if they were born to only kill infantry
I've seen countless games where two or three air transport tickets are all monopolized by recon helicopters.
As the size of the map is wide, the importance of transport helicopters has increased, but teams other than squads cannot spawn recon helicopters!!
In a game with a good skill transport helicopter pilot, I could spawn anywhere on the map.
Through the transport helicopter, my squad member spawned, and I spawned where the squad member was, so I could continue to engage in combat.
I think this is an important feature of 2042 only. Imagine a transport helicopter across a nice, expansive map, and you and your squad members falling.
But now, due to the bias towards recon helicopters, team members cannot use transport helicopters properly.
To solve this, the team must have a ticket for at least one transport helicopter, followed by a recon helicopter.
If there is always a transport helicopter on the map, the side effects from very large maps can be reduced to some extent.
If that is difficult, there is a way to eliminate the anti-infantry rockets of the reconnaissance helicopters and leave only the minigun.
As time goes by, complaints about the equipment are raised and if the nerf is carried out, there will be vehicles that are too weak to use like the Trench Fighter in Battlefield 1 before, and I think this will not be good for the game.
By subdividing equipment tickets, I think that the problem of infantry stress, the size of the map, and the happiness of vehicle users can all be solved.
And this is how it worked in Battlefield 3 and 4.
There are many other problems, but I believe they will take time to fix them.
But if the above points are not fixed immediately, I think this game is going to die.
Because the above is the content that I have most and strongly dissatisfied with while playing the game, and other Korean communities also agree with it.
I don't want to be killed by Volte and the Scout Helicopter while moving between bases anymore.
There is a lot of potential for this game to be fun. Adding new content, improving the map is great, but please fix the elements that really spoil the game
In addition to these problems,
The phenomenon that the rechondrone destroys the balance of the ground vehicle
A fighter strong for everyone except infantry
Badly Designed Node Clusters
I'll give feedback on this issue if I have time
I don't know if it was delivered by a translator, but it could be a little strong and sarcastic. Think of it as how much I love the game