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@Popa2capsI am really starting to think this issue is platform / system / network specific. I did not / have not experienced any strange movement issues other than the typical cannot climb over a rock stuff…
I do recall @OskooI_007 posting about some weird rubberbanding issues… but I never experienced any issues.
- 4 years ago@carsono311 I saw some weird rubberbanding issues, but it wasn't constant or anything. Some people just seemed to be able to move incredibly fast.
- OskooI_0074 years agoSeasoned Ace
@carsono311 wrote: I do recall @OskooI_007 posting about some weird rubberbanding issues… but I never experienced any issues.I maxed the field of view during the open beta on PC. Maybe that's what caused the camera to act funky.
- 4 years ago@OskooI_007 Visibility is rough on max FOV lol. I tried it for a little while and it's fun to play like that, but people get really skinny and small like that.
- 4 years ago
@carsono311 wrote:@Popa2capsI am really starting to think this issue is platform / system / network specific. I did not / have not experienced any strange movement issues other than the typical cannot climb over a rock stuff…
I do recall @OskooI_007 posting about some weird rubberbanding issues… but I never experienced any issues.Come on @carsono311 ,
No reason to sugar coat this one. 😀
This was EA's own inhouse marketing work on their Specialists Reveal Trailer.
Where they are to showcase the Specialist goodies in the absolute most positive way possible.
And that was what we got.
As OP wrote: "the characters all looked to have stiff, clunky animations..."
Nothing to do with what platform/system/network that you were on. Open the reveal trailer on the best performing PC/monitor combo you can buy for money in this world. And it will still show stiff and clunky. The level of quality coming out is just not good enough.
And here is the question: If the latest build is great and many of these early limitations are fixed as they claim them to be, then EA show it to us!
Because what we got so far is not up to current day standards.
Regarding the rubberbanding/glitching/teleportations during Beta gameplay, then that is a different matter and I wrote several postings on this and also posted a representative video of this from Beta gameplay when on Console. Here we observed that good performing PC platforms had none/only little of this, while the last gen consoles for the most part suffered heavily from this throughout all the beta days. Which may answer reason for the very different and more positive feedback PC players reported on versus the feedback from many Console gamers.
- carsono3114 years agoSeasoned Ace
@CyberDymeNot sugar coating anything. Just did not see the issues you are referring to.
I did see the helicopter and aircraft movement lag, but other than that it seemed fine to me
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