3 years ago
Multikillers
I'm posting about this once again because this is absolutely a thing. This game assigns specific players to kill you multiple times. Every match, there are 3-4 players who will kill you no matter whe...
Try the portal thing i posted earlier and see if you find anything funky with your time to kill and note pings. We will have to work through this in steps if you want to figure out.
In portal the only variables will be you and your connection
Initial test here using the K30. First enemy was that close. Took 12 rounds to kill them.
Second batch was 7 rounds on an enemy at basically the same distance, while the second enemy I shot was at 43m and took 26 rounds fired in two bursts to down. That was with basically no movement from either party as well, so not even factoring in rapid motion to compensate for either.
@Moab23 wrote:Initial test here using the K30. First enemy was that close. Took 12 rounds to kill them.
Second batch was 7 rounds on an enemy at basically the same distance, while the second enemy I shot was at 43m and took 26 rounds fired in two bursts to down. That was with basically no movement from either party as well, so not even factoring in rapid motion to compensate for either.
your bullets aren't registering. you have a netcode issue
@Psubond wrote:
@Moab23 wrote:Initial test here using the K30. First enemy was that close. Took 12 rounds to kill them.
Second batch was 7 rounds on an enemy at basically the same distance, while the second enemy I shot was at 43m and took 26 rounds fired in two bursts to down. That was with basically no movement from either party as well, so not even factoring in rapid motion to compensate for either.
your bullets aren't registering. you have a netcode issue
test your network for speed, jitter and packet loss