My thoughts on the current weapon balance
I recently got back into the game right before the start of season 1. I think some weapons feel like they're overperforming in some areas, so here we go, let's open pandoras box:
Pistols are fine except for the magnum, I think a ROF increase here could make this sidearm more attractive to players.
SMGs: Are overperforming accuracy wise on longer distances ( 30+ meters). Often I found myself outgunned by them when using LMGs/ARs on medium distance, simply because they had the higher accuracy and RPM. Especially the K30 and MP9 are really tiresome to die by now.
ARs: The AC-42 and AK-24 are fine in my opinion, however I think that the close combat ammo for the M5 is still a bit to good on medium range. Low recoil and high RPM once again seem to make this type of ammo better than for example the standard 5,56 ammo. Less damage on ranges of 25+ could be a solution.
The headshot damage or multiplicator of the SCAR-H seems a bit high, I often find myself one tapped when having lower health. Doesn't happen vs the other ARs.
LMGs so far seem fine to me.
Marksman rifles seem fine to me as well except for the BSV-M. With the Subsonic high power ammo and an automatic I think tha the TTK here is a bit to good here. In BF5 the BAR1918A2 had to damage values depending on the RPM, this could be applied here as well. 3hk when using semi automatic and 5hk for example when using fullauto. (for subconic high power and high power ammo that is.)
Snipers rifles: The NTW-50 should only be fired from proned/ bipod position. I get it the game is an arcade game but quick scoping with a 40kg anti material rifles is ridiculous. I did that multiple times and it is just cheap. I am fine with 1hk as it is an anti material rifle but having the same mobility as other sniper rifles is not ok. In Bf5 anti material rifles were also only usable from prone / bipoded position.
Shotguns: Flechette round needs a range nerf.
M5 Launcher rounds could use some velocity increasement,
What are your thoughts ?