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Yeah just use the Mtar and every burst the server ignores 4-5 shots at least. The only reason to play this game is for the added Dice Challenge. Where everything is up to chance. Get the drop on someone no worries they have time to shoot you first because your shots didn't count!
Praise Dice
- RMEChief2 years agoLegend
Seriously DICE, how am I dying constantly when taking less than 100 dmg? Most of the time they are instant deaths as well. I would say over half of my deaths are now in this manner. It would happen on occasion before, but now, it is over 50% easily. I know there are hit reg issues, but this is almost the opposite of that. I am dying faster than the weapon's max capabilities.
- 2 years ago
@AdamonicHonestly I think this is some sort of weird lag compensation that kicks in because I've experienced the alpha damage deaths from ARs too. It happens very rarely, though. Like, maybe once or twice a ~4 hour session. I usually assume it's because the person probably has 300+ ping or something.
Personally I definitely do not have issues with hit reg commonly. I mainly use the AEK which is one of the highest ROF guns and I never get "phantom bullets" except specifically on Redacted in specific areas and it's pretty easy to tell when there is a bug in the map instead of the game's actual hit reg. The only times I ever really lose a gunfight is if the other person notices me first and gets the first 1-2 shots off, but I almost always win 1v1 fights. The vast majority of my deaths are from getting teamshot or overrun. Sometimes you might die instantly from being teamshot and it just seems like you got alpha killed. Although you have the metrics there to tell what damage you are taking too.
The game would definitely benefit from having 60hz servers again though, obviously. When I go back and play BF4 again occasionally that game just feels so much more buttery smooth somehow but I can't really explain why it feels like that. Probably since it's slower paced.
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