Forum Discussion
@Flommingsen wrote:Im getting tired of getting spawn killed by people hidding 300-400 meters away with Lis' rocket launcher.
And yes i am aware, that it's a new specialist and people are gona try her out, but people are deliberately doing this.In my opinion, it should not be able to 1 hit infantry on direct hit, when it is guided and have enough fuel to fly basically almost crossmap.
It's slowly becoming a new era of the mortars from BF1 :/
Anyone got other thoughts about this?
It's definitely nothing like the mortars from BF1 at all.
1) You only get 2 rockets with a pretty significant cooldown.
2) You only get kills from a direct hit. Very little splash damage. Low splash area.
3) It can be tricky hitting moving infantry.
4) It's clearly visible coming in making it even easier to avoid.
Blame Dice for not giving you a few seconds of spawn protection.
1. What i meant be like BF1, is enabling players to hide away from combat and just fire explosives at people out of sight.
2. Splash damage is actually pretty huge, splash area is not big though
3. In open spaces/90% of areas in all base maps, hitting a moving target in those areas is actually pretty easy
4. Yes it is clear to see, but as you get hit just as you deploy, is a clear lack of spawn protection.
Again these are just my opinions 😉
- kregora3 years agoSeasoned Ace@Flommingsen When you get hit immediately when you spawn, I guess you are just unlucky?
Unless its Start of Round phase, and the enemy spawns earlier. - 3 years ago@Flommingsen
1) Sure, I can accept that. Thought you meant actual killing potential.
2) That is what I had in mind. Edited original post to reflect. Thanks.
3) I don't find it to be so, but then I don't usually shoot it at infantry on the move. I will use it to dislodge a sniper though.
4) I think we both agree, spawn protection would be nice. - 3 years ago
What he said, EA just doesnt give a damn.