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I usually never quit any game, but I hit "0 for quit" so many times in AOW 128 mode after Season 1 launch and the net code disaster changes, it became it's own mini-game...
I'll be back if they reverse the net code carnage...I keep checking for updates, yet the EA/Dice silence on the matter is deafening...
Today is especially bad, I get hit by 1 bullet I even just see 1 bullet coming from the enemy and the damage list shows I got hit 5 times basically instantly..... Something needs to happen honestly because this is the worst I ever seen in a Battlefield game.
- 3 years ago
I tell you what really fries my bacon, is the same narrative over and over...I've usually got a ping under 40ms and the ALAT is usually around 85-100 or so...one of two narratives happen.
1. I get hit once and immediately try to move. There is a very perceptible pause and then I get hit again and die. The damage log may or may not add up to 100. Most times not.
2. I begin firing at someone. I get two to four hit markers, possibly one of them a headshot, then suddenly I stop getting hits, get hit once or twice sometimes getting another hit in myself and then I'm dead, meanwhile the enemy is at 56% most times sometimes more. It's like a broken record. This happens regardless of the weapon I use and the damage log rarely shows 100 damage.
and then there's the weapon stats. How can the DM7 be listed at 65 firepower, the SVK at 70 and the VCAR at 46, yet all take the same amount of shots center chest at 50m? (3 hits and why is that when it shows 70, should be 2 right?) How about the well felt input lag any time someone shoot at you? The whole game is a broken mess of false weapons stats and balance with crappy net code and bad hit detection that favors people with lousy connections and crappy computers over those with low pings and fast PCs. I've NEVER had this bad of a hit detection/Dsync issue even when I used to play on a 3M DSL with 380K upload while someone was posting a Facebook video chewing up all the bandwidth...I want to like this game, I really do, but it seems to be designed at it's core to * you off, demoralize you and make you want to kick your mouse and give up.
- Mackstan713 years agoSeasoned Ace
@Echo6Echo wrote:I tell you what really fries my bacon, is the same narrative over and over...I've usually got a ping under 40ms and the ALAT is usually around 85-100 or so...one of two narratives happen.
1. I get hit once and immediately try to move. There is a very perceptible pause and then I get hit again and die. The damage log may or may not add up to 100. Most times not.
2. I begin firing at someone. I get two to four hit markers, possibly one of them a headshot, then suddenly I stop getting hits, get hit once or twice sometimes getting another hit in myself and then I'm dead, meanwhile the enemy is at 56% most times sometimes more. It's like a broken record. This happens regardless of the weapon I use and the damage log rarely shows 100 damage.
100 % This
and then there's the weapon stats. How can the DM7 be listed at 65 firepower, the SVK at 70 and the VCAR at 46, yet all take the same amount of shots center chest at 50m? (3 hits and why is that when it shows 70, should be 2 right?) How about the well felt input lag any time someone shoot at you? The whole game is a broken mess of false weapons stats and balance with crappy net code and bad hit detection that favors people with lousy connections and crappy computers over those with low pings and fast PCs. I've NEVER had this bad of a hit detection/Dsync issue even when I used to play on a 3M DSL with 380K upload while someone was posting a Facebook video chewing up all the bandwidth
Never focused on this so i believe your word on this...lol
I want to like this game, I really do, but it seems to be designed at it's core to * you off, demoralize you and make you want to kick your mouse and give up.
Me too, and yes it sure seems like it, Been there, done that...over the years it costed me 8 mouses...3 keyboards..and a frontplate of a computercase, the last few years i luckely tempered a bit..lol
- 3 years ago
@Echo6Echo wrote:I tell you what really fries my bacon, is the same narrative over and over...I've usually got a ping under 40ms and the ALAT is usually around 85-100 or so...one of two narratives happen.
1. I get hit once and immediately try to move. There is a very perceptible pause and then I get hit again and die. The damage log may or may not add up to 100. Most times not.
I also get like some type of audible thud after the pause, like multiple sounds put together.
2. I begin firing at someone. I get two to four hit markers, possibly one of them a headshot, then suddenly I stop getting hits, get hit once or twice sometimes getting another hit in myself and then I'm dead, meanwhile the enemy is at 56% most times sometimes more. It's like a broken record. This happens regardless of the weapon I use and the damage log rarely shows 100 damage.
Yep same here, so frustrating, especially when you have the clear advantage.
and then there's the weapon stats. How can the DM7 be listed at 65 firepower, the SVK at 70 and the VCAR at 46, yet all take the same amount of shots center chest at 50m? (3 hits and why is that when it shows 70, should be 2 right?) How about the well felt input lag any time someone shoot at you? The whole game is a broken mess of false weapons stats and balance with crappy net code and bad hit detection that favors people with lousy connections and crappy computers over those with low pings and fast PCs. I've NEVER had this bad of a hit detection/Dsync issue even when I used to play on a 3M DSL with 380K upload while someone was posting a Facebook video chewing up all the bandwidth...
I don't understand the weapon stats either, they are not accurate at all.
- 3 years ago
I play a PVE shooter with guys from the other side of the planet, running 200 to 300ms pings, and I can play it fine as I know when I have a high ping, I have to compensate and adjust my play style. When the high ping players are on my server, then I can play more aggressive.
Same with fast first person shooters. Certain weapons need low ping, like lightning guns that track, but other weapons like rockets tend to do fine at higher ping. If players know where they stand in the latency hagiarchy, then the can easily compensate their own gameplay styles to match their pings...
The problem with BF 2042 is players never know when in battles with other players if the are the "high ping lucky", or "low ping screwed". I think it is much better knowing how the net code will perform and having consistency versus having the BF "Time Machine" net code play God with gamers base reality as it gets old quick inconsistently getting "Rolled by Dice"...🤔
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