@RaginSam wrote:
@DaMutha1 wrote:
Not to rain on your QAnon, but they couldn't even pull off double XP a couple weeks ago, and you think they are doing sophisticated network manipulation? I don't think so. By far the more likely scenario is that they have not properly optimized the crossplay, so it's a hot mess.
Well you're not a Dice developer, so you didn't rain on anything.
Did you read my entire post? That's a bit unfair don't you think to call me a conspiracy theorist? I did mention that these aren't facts, just theories and that I'm completely open to a developer informing me of how things actually work. I'll accept that answer.
I do have a lot of experience playing this game with around 2k hours in BF2042 alone. It's near impossible to win a 1v1 in CQC against a Console player in this game. You can check my stats, but I have about a 6.5 KD against human players. I must be doing something right? Yet, every encounter with a Console player, my death is unnaturally instant. How does everyone have the same connection? Every PC player that I play with feel the same way. It's always this instant, one frame death.
It could just be bad networking, and Battlefield has a history with previous games having the same issue. No Battlefield game has felt perfect by any means. With the introduction of Corssplay however, it just feels noticeably worse.
If you understand how the networking and hit reg work in this game, feel free to share and explain it to me.
I would say there is nothing "special" built-in, it is just how they built the crossplay to work.
Essentially, if aim assist is enabled, for simplicity's sake, once you are hit with the first shot, you are basically dead, but because there is an extra step in the process on the console side, the non-aim assist player has to "wait" for the update. Since their last update, they have already died, so it feels like it is instant. You died on the server a few updates ago, but your client had to wait for the aim-assist update which is a tick behind (extra step). The shots will come in bundled because of the time nudge and it seems that right when you were visible, you died.
Try this, create a portal server with bots on max difficulty and let me know if your deaths feel similar. They should because the same thing is at work with the bots on the server side assists.
Another way to put it, with a very basic example. It doesn't work exactly like this because you have client data going out, the server receiving the data, then sending updates back to the clients, rinse and repeat.
TTK for weapon is 200ms, 5 shots to kill, 50ms RoF.
Server Tick rate is 22.2ms (45Hz)
First shot hits at 0, 2nd shot hits at 66.6ms, because that was the first update after 50ms. So now you won't get the 3rd shot until 111ms, 4th shot hits at 155.4ms, and kill shot hits at 222ms even though on the client it occurred at 200ms. Does that make sense so far? Server Ticks of 0, 3, 2, 2, 3.
So that is for PC (or Console w/o AA), the server has to verify every shot hit. So even though the weapon you are using has a theoretical TTK of 200ms based on RoF and damage, you won't kill anyone until at least 222ms. This is also dependent on your ping and the time nudge, so at best 222ms, but likely greater.
Now for console, with AA enabled, the server is assisting with the hits (basically counting them based solely on the weapon's damage and RoF), so there is no need to "check" to see what the client did like on PC, so at the server, the other player is dead at 200ms and the non-AA player's kill shot doesn't hit the server until at least 222ms.
The non-AA player gets the death notice at 222ms that they died at 200ms, and more than likely gets two bullets instantly hit at once with what feels like an extremely high RoF insta-death.
Those are bundled shots because of the absurd 45Hz server tick rate, 2 shots (or more) may fall in between updates, and on the distant end you get all those updates at once. I think the K30 can fit 3-4 shots in between some updates (ridiculous).
45Hz is criminal with the speed of the players, vehicles, and RoF of most weapons. That is what you are feeling.