Forum Discussion
5 years ago
I've been thinking on this the last day or so and I kind of like the ideas thrown out here. It would give a good, like, mobile battlefield game, so to speak. What I mean is... It's essentially "Battlelog" that can load into the active playing fields, however, the "Commander" can only be played from said "Mobile game, app" w/e you want to call it. And to keep players from within the match being commander, make it RNG join games and not specific server browse.
From there, the concepts, ideas, rewards, etc., are beyond me. I'm sure the coding and such would be a pain in the *.
carsono311
5 years agoSeasoned Ace
@Mephiticshepard Yeah, the ideas listed here make me think of 2142, where the Commander assets were in-game and available to attack / destroy.
To me, this just kicks it up a notch and I think one implementation of this would be similar to 2142, where the the assets are already in-game, but each different, capturable zone has a different additional asset for the commander / team to benefit from. They could be destroyed / repaired as necessary and would benefit the capturing team.
This would be the simplest implementation I can think of, but there are still a lot of unknowns for this as well… like Commanders.
To me, this just kicks it up a notch and I think one implementation of this would be similar to 2142, where the the assets are already in-game, but each different, capturable zone has a different additional asset for the commander / team to benefit from. They could be destroyed / repaired as necessary and would benefit the capturing team.
This would be the simplest implementation I can think of, but there are still a lot of unknowns for this as well… like Commanders.
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