Forum Discussion
What is your own opinion though?
Too unpredictable- shot from pretty much every angle except when in the furthest capture points near perm spawn.
Vehicles camping on the hills almost immune from any counters.
Attack helicopters having an absolute field day where the infantry converge at C/D/E. In our final game the attack pilot went 71:1 k:d, which points at being a bit OP doesn’t it?
Some interesting ideas, but generally a step backwards after stranded and spearhead.
- InsidiuZ3 years agoNew Hotshot@VGC_Groover @Straatford87 Don't bother the Prime players (Pilots) just forget about them and see how long you can stand being farmed, if you think they are OP you are exposed to the engineers getting another nerf, it doesn't make sense what I just said, but that's how it works.
Currently if a pilot is half decent they are able to stay in the sky the whole game, with the Lis nerf there are no more obstacles for them, they have a free hand to farm as much as they want.
Get used to it because this is the game that DICE wants, they want a game where vehicles are 20 steps above the rest.- bitebullet21423 years agoRising Adventurer
Lis is not the only one that can deal with heli. You have R5, Javelin, Rao, Soflam, Dart, AA. If you have a team equipped with a few more of those, the heli won't be that much a problem. Blaming Lis nerf is just lazy because the root cause is there ain't team-play.
But such team-play is being tone-downed after the class rework. You see less engieers, less Rao, even less Soflam. People only revive because it is in the weekly mission. That's just my experience that I got killed by vehicle a lot more than before. DICE should have more exact data on it. Yes, I dislike the class rework.
- VOLBANKER_PC3 years agoSeasoned Ace
Btw. I play the Xbox One version of BF2042 so there are only 64 players in Conquest.
That fits well, I think.
- 3 years ago
@InsidiuZ wrote:
@VGC_Groover@Straatford87Don't bother the Prime players (Pilots) just forget about them and see how long you can stand being farmed, if you think they are OP you are exposed to the engineers getting another nerf, it doesn't make sense what I just said, but that's how it works.
Currently if a pilot is half decent they are able to stay in the sky the whole game, with the Lis nerf there are no more obstacles for them, they have a free hand to farm as much as they want.
Get used to it because this is the game that DICE wants, they want a game where vehicles are 20 steps above the rest.Bet you can’t go in and get 70-0 yourself tho. Maybe skill is a factor here.
- 3 years ago
@VGC_Groover wrote:
@Straatford87
Too unpredictable- shot from pretty much every angle except when in the furthest capture points near perm spawn.
Central spawn points require a 720 presence.
Vehicles camping on the hills almost immune from any counters.
It's worse since the Lis Nerf
Attack helicopters having an absolute field day where the infantry converge at C/D/E. In our final game the attack pilot went 71:1 k:d, which points at being a bit OP doesn’t it?
Not OP to DICE. The changes were to "ease up on the vehicle experience". Apparently, the pilot psyche cannot handle more then 1 death a game.
Some interesting ideas, but generally a step backwards after stranded and spearhead.I wasn't impressed. It is a good sniper map if that is your game. Already T1d my sniper rifle so, meh.