Forum Discussion
Lis is not the only one that can deal with heli. You have R5, Javelin, Rao, Soflam, Dart, AA. If you have a team equipped with a few more of those, the heli won't be that much a problem. Blaming Lis nerf is just lazy because the root cause is there ain't team-play.
But such team-play is being tone-downed after the class rework. You see less engieers, less Rao, even less Soflam. People only revive because it is in the weekly mission. That's just my experience that I got killed by vehicle a lot more than before. DICE should have more exact data on it. Yes, I dislike the class rework.
Btw. I play the Xbox One version of BF2042 so there are only 64 players in Conquest.
That fits well, I think.
- Cakey_833 years agoSeasoned Rookie
I think this new map would be great as 64p
Playing 128p last night and it was carnage, camping is rife, vehicles dominating, as teams tend to not do as they should and use classes/weapons to combat them, instead thinking someone else will deal with it.
Love the map, the terrain, but give us a persistent 64p mode please.
- 3 years agoAgreed
- 3 years ago
@Cakey_83 wrote:I think this new map would be great as 64p
Playing 128p last night and it was carnage, camping is rife, vehicles dominating, as teams tend to not do as they should and use classes/weapons to combat them, instead thinking someone else will deal with it.
Love the map, the terrain, but give us a persistent 64p mode please.
I've been saying this the whole time. These maps are NOT big enough for 128 players. No way you can tell me that this map is bigger than classic 64 player maps like Dragon Valley 2015, Golmud Railway, etc. At least the playable area that your going to be in anyway.
They need a 64 player Large Conquest playlist (64 players on the 128 player maps).
64 player Conquest Assault played beautifully on Spearhead.
- 3 years ago
This is exactly why they need the 64 player permanent on the Xbox series X version because these maps don’t play well with 128 players. There is no strategic flow to any of these maps because they are too clustered with way too many people shooting from any angle. The map is difficult to see players on.
Not to mention the hit registration is even worse when there are more players on the map, the same guns that I wrecked people with in the 64 player conquest, seem like they do not perform the same on the bigger game modes.