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Redacted is not built for Breakthrough, I have tried to play a few rounds but 90% of the round is running to the 3 or 4 bottleneck points and joining 8 other teammates all cramped in a small area shooting out or into either B1 and C1. Once everyone gets to the same point, it becomes gridlock and super boring. There really is no way to flank, and a lot less verticality than I expected. Another map with a ton of potential, but just lacks something. Reclaimed was the same way. So was Flashpoint.
Conquest is a little better, but still sort of grinds to a halt every other round where both teams are on their half of the map.
Explosive spam is off the charts. The nerfs don't stop the endless flow of hand grenades. Sundance = Scatter + Under-Barrel + Frag Grenade + SPH, rinse and repeat, sit on ammo crate. Zain is the same way with the X370 + UB + Frag + SPH. If you have an Irish with ammo, and Paik or Blasco + Sundance + Zain, it is literally a constant barrage of explosives, unlimited ammo and revives with defenses and spotting (or spot blocking). So when both teams dig in, it's gridlock.
I will say the map looks amazing, the level of detail is really well done, but do I really care if there is a mechanical hand on the ground, or something written in blood on the wall? Should I even be looking at that if I am playing the objective? Just wish they put the same amount of effort into other aspects of the game's development (Portal content, Server Browser, Movements (leaning), etc).
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