Forum Discussion
Great map, still learning it and where players will usually hide, but I like it very much. Vehicules and Mckay not anoying at all for once.
But...
good games are still most of the time ruined by the mechanics of the game itself. Explosives, shileds, throwing knives, range of some weapons that make no sense, etc.
Too much no skill stuff that end my kill streak for no reason and ruins the fun, that is the most frustrating part for me.
The map shows that shotguns are way overtuned and not fun at all to face. That instant dead from shotguns that sound and feel like they are silenced is not fun. Think the range is just a bit too far.
- RandomActivity2 years agoNew Veteran
The map is excellent but ruined by grenades, sph....
- RandomActivity2 years agoNew Veteran
Just now, I wanted to make a breakthrough. From the start, a deluge of grenades: it's ridiculous, unplayable.I left direct play. It's impossible, the developers don't play the game. I don't see how it's possible and see this disaster. Or maybe it's worse than incompetence. Dice would be a small independent studio, we could understand. But this is not the case. We understand why the developers were slow to deliver this type of infantry map because the "balancing" of the game is designed for large open maps. Lamentable.
- RMEChief2 years agoLegend
@Dystopique wrote:Just now, I wanted to make a breakthrough. From the start, a deluge of grenades: it's ridiculous, unplayable.I left direct play. It's impossible, the developers don't play the game. I don't see how it's possible and see this disaster. Or maybe it's worse than incompetence. Dice would be a small independent studio, we could understand. But this is not the case. We understand why the developers were slow to deliver this type of infantry map because the "balancing" of the game is designed for large open maps. Lamentable.
The map bottlenecks in a few places and lacks enough verticality for 32 v 32, especially entering the biodomes. When there are only 3 or 4 routes, you can have 8-10 defenders at each access point shooting and launching explosives at your team of 8 to 10 players all stuck at the choke points. The map should be 24v24 max.
Smoke is slightly effective, but you need at least 3-4 others rushing with you to have a fighting chance, but due to the cover inside the biodome, it seems like fish in barrel.They needed a route on the other side like they do with the zip line route, and that route needs a little more cover on the sides so you can fight your way through the corridor. Otherwise you are just picked off the zip line or shot dead trying to run straight into the enemy gunfire.