Forum Discussion
Just now, I wanted to make a breakthrough. From the start, a deluge of grenades: it's ridiculous, unplayable.I left direct play. It's impossible, the developers don't play the game. I don't see how it's possible and see this disaster. Or maybe it's worse than incompetence. Dice would be a small independent studio, we could understand. But this is not the case. We understand why the developers were slow to deliver this type of infantry map because the "balancing" of the game is designed for large open maps. Lamentable.
@Dystopique wrote:Just now, I wanted to make a breakthrough. From the start, a deluge of grenades: it's ridiculous, unplayable.I left direct play. It's impossible, the developers don't play the game. I don't see how it's possible and see this disaster. Or maybe it's worse than incompetence. Dice would be a small independent studio, we could understand. But this is not the case. We understand why the developers were slow to deliver this type of infantry map because the "balancing" of the game is designed for large open maps. Lamentable.
The map bottlenecks in a few places and lacks enough verticality for 32 v 32, especially entering the biodomes. When there are only 3 or 4 routes, you can have 8-10 defenders at each access point shooting and launching explosives at your team of 8 to 10 players all stuck at the choke points. The map should be 24v24 max.
Smoke is slightly effective, but you need at least 3-4 others rushing with you to have a fighting chance, but due to the cover inside the biodome, it seems like fish in barrel.
They needed a route on the other side like they do with the zip line route, and that route needs a little more cover on the sides so you can fight your way through the corridor. Otherwise you are just picked off the zip line or shot dead trying to run straight into the enemy gunfire.
- doubleome2 years agoSeasoned Ace
Ye 64 is too much or maybe a though to make it much more difficult to replace explosives....