Forum Discussion
@Anobix wrote:
@LawOfQne_YTAs much as I'd like it, I wouldn't bank on it. Converting the maps isn't just a copy/paste/convert button sequence, so requires some actual work to be done. And with there being [by many non-internal reports] a small team still working on 2042, I wouldn't bank on more than the single map for a season + a rework of an existing.
That is exactly right!
Bringing even an old well tried and tested map into the BF2042 environment is not just a simpel copy & paste exercise.
I recall this was also a question being asked to the EA design and leadership team when BF2042 was within the last 6 months or so before launch, where they were asked exactly that question, when they had revealed the option with the BF2042 Portal to play on some of the classic maps.
Think it was actually our old BF guru Oskar Gabrielson that went first on answering that, and then supported also by Christian Grass, DICE LA, who did their magic with BF4 after launch! (think Christian was maybe already then announced to be GM for Ripple Effect Studio group then?).
But they concurred that adding a new map, even when using old maps as master blueprint, it would still take a full team between 6 to 12 months to make it complete, all depending on the full size of the map. And especially if they are big and also have many players on it at full capacity.
Its the full content that needs to be cared for down to minutia detail. Then tested and re-calibrated again and again, to make the game flow right, to ensure the angles and covers for the two teams are there, that the content enables variations of strategies on how to play the map.
So a lot of work and considerations to ensure the balance is right and that the map works from- and for both sides.
They kinda give up adding anything to portal