@edgecrusherO0i really hope they don't wait too long. It is a passive step to collect the data for the next topic. All they have to do is pose a few more design questions for another area of the game that they would like feedback on.
If it is not going to be MM/Server Browser or Squad Management, I assume it is going to be about the Specialists.
If that is the case, I can see a few scenarios.
1. Do nothing
2. Class lock Specialists for gadgets only (11 gadgets - 2 per class, 3 common). I could see them doing something like this. Just restrict some Specialists from equipping specific gadgets.
3. Class lock Specialists for weapons only (have some overlap, each class can have 2 weapon types), wouldn't make much sense, but possible.
4. Class lock Specialists for both weapons and gadgets (11 gadgets - 2 per class, 3 common; have some overlap, each class can have 2 weapon types). This obviously puts the Specialist completely back into their respective classes. This obviously makes the most sense, but I doubt they do it.
1 or 2 seem the most likely. Thoughts?