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- cso77773 years agoSeasoned Ace@CarreraLuu I really don't think so.
Because the recoil is so controllable, killing enemies at 50+ meters, using automatic fire, is way too easy now.
In earlier titles recoil/spread made sure that full auto wasn't as effective at longer ranges, that is almost totally gone now in 2042.- RaginSam3 years agoSeasoned Ace
@cso7777 wrote:
@CarreraLuuI really don't think so.
Because the recoil is so controllable, killing enemies at 50+ meters, using automatic fire, is way too easy now.
In earlier titles recoil/spread made sure that full auto wasn't as effective at longer ranges, that is almost totally gone now in 2042.There's bullet drop, travel time, spread, and recoil. Gun's feel great right now. We already did the high spread thing on launch and nobody liked it and it felt awful.
High recoil isn't fun in shooters. I don't want to drag my mouse down 6" every time I fire a weapon. It's only one aspect of a shooter, and it's not like a high skilled thing either.
I feel like you're trying to find a solution to a problem that doesn't exist. If you're beaming people, good for you. Maybe you just have good aim?
Edit: I forgot to mention damage falloff. If you think guns are too effective at long ranges that would probably be the best solution.
- 3 years ago
We do not want to raise the TTK because players would get mad if they cannot kill someone 100m fully auto in .3 seconds after they do a sweet 180 and snap onto a target. They would riot if it is .4 seconds
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