Forum Discussion
Because the recoil is so controllable, killing enemies at 50+ meters, using automatic fire, is way too easy now.
In earlier titles recoil/spread made sure that full auto wasn't as effective at longer ranges, that is almost totally gone now in 2042.
@cso7777 wrote:
@CarreraLuuI really don't think so.
Because the recoil is so controllable, killing enemies at 50+ meters, using automatic fire, is way too easy now.
In earlier titles recoil/spread made sure that full auto wasn't as effective at longer ranges, that is almost totally gone now in 2042.
There's bullet drop, travel time, spread, and recoil. Gun's feel great right now. We already did the high spread thing on launch and nobody liked it and it felt awful.
High recoil isn't fun in shooters. I don't want to drag my mouse down 6" every time I fire a weapon. It's only one aspect of a shooter, and it's not like a high skilled thing either.
I feel like you're trying to find a solution to a problem that doesn't exist. If you're beaming people, good for you. Maybe you just have good aim?
Edit: I forgot to mention damage falloff. If you think guns are too effective at long ranges that would probably be the best solution.
- 3 years ago
We do not want to raise the TTK because players would get mad if they cannot kill someone 100m fully auto in .3 seconds after they do a sweet 180 and snap onto a target. They would riot if it is .4 seconds
- doubleome3 years agoSeasoned Ace
TTK was already pretty low in 2042 especially considering the greater distances you fight people at, which I guess is by design because the maps are bigger.
I personally dislike it, the whole point of bipods, scopes, DMRs, snipers or even AR vs SMG is that there should be a very noticible difference when fighting medium to long range. But in most engagements there is little to no difference. The whole FOV ADS means it's easy to control recoil even longer ranges and the 3D spotting helps with finding targets even if you can't see them so little to no need to use different scopes. Benefits do not outway the costs.
It's partially due to the lack of recoil but I guess mostly the lack of spread with prolonged fire. Having to burst fire would add a lot to the TTK because you have pretty long interuptions when firing.
If they wanna correct this they gotta do a pretty big overhaul of the in game balance to be honest.
Yes I personally noticed a pretty big difference after the recoil fix, playing in the more open maps is just horrible, you are being shot down so quickly from anything and everything all at once. Smoke is my new best friend, and a necessity almost.
- OskooI_0073 years agoSeasoned Ace
Increasing recoil to increase the TTK isn't a good option because DICE will just add a bunch of recoil for mouse players and then reduce the recoil by 25% for controller players.
They could add more spread during long bursts of fire (meh random deviation!) which would affect both controller and mouse players equally. That would probably be the best option.