Forum Discussion
Increasing recoil to increase the TTK isn't a good option because DICE will just add a bunch of recoil for mouse players and then reduce the recoil by 25% for controller players.
They could add more spread during long bursts of fire (meh random deviation!) which would affect both controller and mouse players equally. That would probably be the best option.
Yeah I'm having a really bad problem with console/controller players just beaming and getting like 5 hits all at once when I already did 90+ damage to them. I am unsure if it is TTK or desync, or lag probably as well, but its like I keep getting insta-killed by Xbox Wifi people (can see them chop/stutter in death cam) while having actual real-time gunfights with other PC players. The vast majority of times I'm like 'wtf how did I die' it's from a console player, while the vast majority of times I'm like 'yeah, he got me' it's a PC player. You can easily call what platform the player who killed you is playing on. Is that intended? Not to mention the instances of getting shot behind cover and loads of observable desync being as well, especially since the last update.
At the end of the day I am unsure what the fix is for these problems but I know I'm not the only one experiencing them. Was 2042 optimized for console/controller players? Aiming with a mouse is much more akin to aiming in real life than with sticks. Not to mention the innate hardware differences, I was talking to my co-worker today who was pumped on his new purchase of a PS5 for $450, and I was like yeah cool I paid $900 for my GPU (he plays CoD tho). While I understand the need for including more players I can't shake the feeling I'm always "brought down to their level and beaten with experience" you know what I mean?