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@ATFGunrI fully agree on your points about the netcode. It is really bad.
But the netcode will never be fixed, BFV had bad netcode with a higher tick-rate and lower player-count (Dice please let me be wrong...).
I think the game would be a little more fun, with just a tad higher TTK, it will perhaps even make the bad netcode just a little more tolerable.
- UP_Hawxxeye3 years agoLegend
I would honestly feel almost no difference if it was not pointed out.
TTD was always dubious.
Sometimes I just feel that i can hit more shots at longer ranges than I used to
- doubleome3 years agoSeasoned Ace
More things need to happen it's not simply one problem
- 3D spotting is out of control
- Maps are more open
- More players
- Low recoil
- Low spread
- High magazine counts
- Too high headshot damage on range
- Netcode @hollamf
All these and more result in a very low feeling TTD.
- 3 years ago@doubleome The net code issue does not help either. A post earlier also mentioned head glitching cover as a problem as well. One of the biggest factors IMO is there are not that many high-skill weapons in the game, they are just point-and-spray for 75 percent of them. You should not be able to bounce around like you are on a pogo stick and still land headshots 100m away with an LMG or sniper rifle. I know it is not a mil simulator but they should factor some realism in standing takes away shooting accuracy by multitudes, let alone running and jumping with a weapon.
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