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@PopoTooStronkthat one is by design and it stinks.
They wanted to reduce the attack helicopters farming the infantry but also affected the jets
It got better with the 128 layout Maps. People are not cramped together as much
- 4 years ago
I begged to differ, it gets much worse. Now Attackers have the absolute advantage with the air vehicles locked out for defenders. Defenders also have to spread out while attackers, having the benefit of 2 Transports can traverse around the points much easier.
- 4 years ago
Rush should be the infantry only mode with only support/transit vehicles. Who thought putting air vehicles into a smaller play field was a cleaver design needs fired lol.
- 4 years ago
@mac167_p wrote:I begged to differ, it gets much worse. Now Attackers have the absolute advantage with the air vehicles locked out for defenders. Defenders also have to spread out while attackers, having the benefit of 2 Transports can traverse around the points much easier.
Breakthrough as always been balanced in favor of the attackers ever since Dice gave them increased tickets back when objectives used to be on rooftops. The old 128 BT layouts defenders always had 1 less armor, 1 less attack aircraft, and one less transport for defenders. Back with the old Hourglass, Breakaway, and Manifest layouts, good vehicle players communicating were able to shutdown the attackers vehicle game entirely.
- 4 years ago
The current state of the god mode Stealth Helos shows long time BF fans that the current DICE team has absolutely no idea what be there doing with vehicles.
Most of the problems with game balance comes from broken OP vehicles or vehicle numbers.
I can only hope that DIcE hires someone from the old blood that worked on BF4 or BF1 to help sort out the imbalances with vehicles.
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